by devDept Software - Product Type: Component / .NET WinForms / .NET Class / 100% Managed Code / DLL
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Eyeshot Professional with Subscription 4.1
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$ 946.68 |
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$ 2,840.04 |
4 Developer Team License |
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$ 4,733.40 |
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$ 9,466.80 |
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Eyeshot Professional with Subscription 4.1 Renewal
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$ 568.01 |
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$ 1,704.02 |
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$ 2,840.04 |
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$ 5,680.08 |
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Eyeshot Professional with Subscription 4.1 Upgrade
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$ 757.34 |
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$ 2,272.03 |
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$ 3,786.72 |
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$ 7,573.44 |
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What's New in Eyeshot 4.1?
- Import/export of the STEP file format
- Import of solid entities from Autodesk
- Import of solid entities from IGES
- Parallel entities regeneration
- Geometry simplification during interactive actions
- Active toolbar during interactive actions
What's New in Eyeshot 4.0?
Eyeshot Viewport
- Improved interactive zoom and rotate
- Rotate to face command
- HiddenLines display mode
- Display mode settings
- Vector based imaging/printing with analytical hidden lines removal
- Vector based copy to clipboard and export to *.dwg, *.dxf and *.emf
- Customizable ToolBar
- Redesigned ProgressBar
- Customizable viewport border
- Legend as a standard User Interface element available to all product editions
- Improved render to bitmap
- Option to keep the Grid behind the drawing
Eyeshot Entities
- Composite curve
- Radial and diametric dimensions
- Fem
- 3D linear and quadratic FEM elements
- 3D FEM solver
- 2D and 3D Joint elements
- Support for nodal temperature
- Reactions computation
- 15 different result plots
- Ability to import Lusas files
- Modeling tools
- Mesh, Solid and Surface section
- Mesh, Solid and Surface sweep
- Curve offset
Miscellaneous
- WorkUnit class to simplify the development of modeling tasks in background
- .NET Framework 4.0 support to take advance of Parallel Extension for .NET in triangulation, meshing and FEM solver
What's New in Eyeshot 3.1?
- Support for semi-transparent bitmaps in Picture entity
- Support for AutoCAD 2010 file format
- Small entities drawing optimization
What's New in Eyeshot 3.0.598?
- Fixed Surface.ExtractEdges() returning not cloned curves
- Fixed import of LWPolyline entity elevation
- Fixed improper turntable rotation axis for Y axis up viewport orientation mode
- Added the ViewportStandard.GetAllVisibleEntities() method
- Fixed aligment of MText entity import
- Fixed inverted minor/major radius for Ellipse and EllipticalArc entities
- Added the Surface.ExtractEdges(), RebuildEdge() and RebuildEdges() methods
- Renamed the Surface.ExtractCurve() to ExtractEdge() and LiftCurve()
- Fixed negative angle arc import
- Fixed isocurves not drawn for surfaces inside a block
- Added support for selection when clipping planes are active
What's New in Eyeshot 3.0.508.0?
- Fixed incorrect volume for solid objects created from triangles
- Fixed print preview crash when AutoHideLabels is active
- Renamed the LabelBase class to Label
- Added isocurve drawing for Solid entity
- Improved drawing of Solid entity
- Renamed meshEdgeStyleType.All to None
- Fixed Picture entity not drawn in the correct color
- Changed animation now uses the BlockReference.MoveTo() method
- Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments
- Renamed backFaceColorType to backfaceColorMethodType
- Fixed line/point weight determined by layer
- Fixed drawing of nested block references
- Fixed wrong decimal separator in OBJ export
- Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter
- Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection
- Added bidirectional support for Attributes and XData
- Fixed selection of solid entities
- Fixed display of entities with size less than 1e6
- Added Viewport.Entities.FrontFacingOnly flag to improve the semitransparent entity drawing speed
- Added Viewport.Entities.MaxCandidates property to control semitransparent entity preprocessing speed
What's New in Eyeshot 3.0?
Eyeshot 3.0 Entities
- Sketch plane constructors
- Picture entity
- More flexible AlignedDim
- More powerful Mesh entity
- More powerful PointCloud entity
- PlanarSurface, TabSurface and RevSurface
Eyeshot 3.0 Viewport
- Layer support
- Automatic visual refinement tolerance estimation
- New animation kernel based on Block/BlockReference
- Curves and surfaces trim/intersection
- Auto hide labels
- Select by box enclosed selection method
- GetAllVisibleEntities(), GetAllCrossingEntities() and GetAllEnclosedEntities() methods
- Faster Fem mesher and solver engines
- Line types support
- Full transparency support
- Smart tags
Eyeshot 3.0 Import/Export
- Improved block reference support
- Export to OBJ with full material support
- Export to ASCII STL with multipart support
What's New in Eyeshot 2.0?
- Local rotation
- Zoom at cursor position
- Full design time support in Visual Studio
- Quaternion based Camera object
- Viewport orientation mode
- Fully customizable Grid object
- Up to four independent lights
- Up to four independent clipping planes
- New shadow algorithm
- Point cloud and multicolor point cloud entities
- Aligned dimension entity
- Shaded and wireframe display mode
- International character support
- Entity copy and paste through Windows clipboard
- Cubic, cylindrical and spherical texture mapping for RichMesh entity
- Improved graphics hardware support
Eyeshot for .NET Professional Edition provides polygon based 3D modeling functions. Includes Delaunay Triangulation and Marching Cubes algorithms to generate complex surface mesh.
Key Benefits
- Texturing
- Constrained Dealunay Triangulation
- Imaging (copy, save and print the OpenGL scene)
- Import / Export capabilities
- Antialiasing for Points and Lines
- Transparent entities sorting
- Projected shadow
- Bitmap background
- Transparent image labels
- Animation
Feature List (in addition to Standard Edition Features)
Entities
- Triangle with texture
- Quad with texture
- StlModel
- StlModelSmooth
- Mesh
- Multicolor Mesh
- Multicolor on vertices Mesh
- RichMesh (with multicolor & multitexture support)
Additional Viewport features
- Bitmap as background
- Transparent shadow of the model projected on an arbitrary plane
- Entity sorting according to their distance from the viewer
- Transparent image labels
Imaging
- Copy to clipboard (with resolution control)
- Save to file (with resolution control)
- Print and print previewing (with resolution control)
- Complete flexibility on what to copy/save/print
- Hardware accelerated off-screen rendering
Import
- AutoCAD DWG/ DXF
- Alias|WaveFront OBJ and MTL
- Stereolitography Binary STL (as a collection of Triangles or as a Mesh entity)
Export
- AutoCAD DWG/ DXF
- IGES
- Stereolitography Binary STL
Other features:
- Constrained Delaunay Triangulation (to mesh complex planar faces)
- Marching Cubes (for isosurfaces of a 3D scalar field)
- Built in support for animation
- Area and volume calculation
- Texturing