<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ComponentSource Topic | CAD</title><link>http://www.componentsource.com/topics/cad/index.html</link><description></description><language>en-us</language><lastBuildDate>Fri, 10 Feb 2012 01:03:06 GMT</lastBuildDate><copyright>(C) Copyright 1996-2012 ComponentSource.</copyright><atom:link href="http://www.componentsource.com/topics/cad/rss.xml" rel="self" type="application/rss+xml"/><item><title>Add CAD functionality to your applications</title><link>http://www.componentsource.com/news/2012/01/26/sgcore.html?rc=ni_10029</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/1/10029/default_w350.png?rc=ni_10029" alt="Ray Tracing sample from sgCore."/&gt;&lt;p&gt;&lt;small&gt;Ray Tracing sample from sgCore.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;sgCore includes numerous functions for 3D and 2D modeling with algorithms for creating and editing elaborate objects.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/sgcore/index.html?rc=ni_10029"&gt;sgCore&lt;/a&gt; is a solid-state modeling C++/C# library designed for engineers and programmers who need to model 3D shapes. The API includes a number of functions to create complex objects and manipulate them. The sgCore library is a cross-platform library with support for Windows and Mac operating systems.&lt;/p&gt;&lt;h3&gt;Features&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Create 2D primitives in a 3D space - points, circles, arcs, splines and contours&lt;/li&gt;&lt;li&gt;Create equidistant 2D objects with various shifts and rounding angles&lt;/li&gt;&lt;li&gt;Create 3D primitives - spheres, boxes, cones, cylinders, toruses, ellipsoids and spherical bands&lt;/li&gt;&lt;li&gt;Supports both 3D solids and surfaces&lt;/li&gt;&lt;li&gt;Create groups of objects&lt;/li&gt;&lt;li&gt;Calculate UV texture coordinates for each polygon vertex using cubic, spherical and cylindric methods of textures mapping&lt;/li&gt;&lt;li&gt;3D polygonal objects triangulation&lt;/li&gt;&lt;li&gt;Boolean operations with objects - intersection, joining and subtraction&lt;/li&gt;&lt;li&gt;Find intersection lines&lt;/li&gt;&lt;li&gt;Find clips by arbitrary planes&lt;/li&gt;&lt;li&gt;Construct solids and surfaces&lt;/li&gt;&lt;li&gt;Construct spiral solids and surfaces&lt;/li&gt;&lt;li&gt;Construct solids and surfaces from their clips&lt;/li&gt;&lt;li&gt;Construct flat faces with holes on boundary contours&lt;/li&gt;&lt;li&gt;Create solids by surfaces sewing&lt;/li&gt;&lt;li&gt;Find the square and volume values of solid objects&lt;/li&gt;&lt;li&gt;Ray tracing engine&lt;/li&gt;&lt;li&gt;Load AutoCAD SHX fonts&lt;/li&gt;&lt;li&gt;Create text objects&lt;/li&gt;&lt;li&gt;Create dimensional objects (distant, radial, diametrical, angle)&lt;/li&gt;&lt;li&gt;Save objects in user-defined formats&lt;/li&gt;&lt;li&gt;Load objects from a file&lt;/li&gt;&lt;li&gt;DXF and STL import/export&lt;/li&gt;&lt;li&gt;.NET wrapper for sgCore and C# examples&lt;/li&gt;&lt;li&gt;64-bit version of sgCore&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About Geometros&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/geometros/index.html?rc=ni_10029"&gt;Geometros&lt;/a&gt; was founded in 2001 and developed a solid-state modeling core and CAD system. The resulting software became the SolidGraph system and the geometrical core sgCore. At present the company consists of 10 people and they are constantly improving their products.&lt;/p&gt;</description><category>32 Bit</category><category>CAD</category><category>Components</category><category>DLL</category><category>Geometros</category><category>Microsoft</category><category>Press Releases</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>DLL</category><category>Geometros</category><category>Microsoft</category><category>Press Releases</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><guid isPermaLink="false">http://www.componentsource.com/news/2012/01/26/sgcore.html?rc=ni_10029</guid><pubDate>Thu, 26 Jan 2012 12:33:00 GMT</pubDate></item>
		<item><title>CADMAI 4.3 adds Unicode support</title><link>http://www.componentsource.com/news/2011/11/01/cadmai.html?rc=ni_9393</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/1/9393/default_w350.png?rc=ni_9393" alt="A CAD system built using CADMAI."/&gt;&lt;p&gt;&lt;small&gt;A CAD system built using CADMAI.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;New version also supports the definition of different fonts in a model and adds Korean language resources.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/cadmai/index.html?rc=ni_9393"&gt;CADMAI&lt;/a&gt; is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is a relational CAD system, which has its main focus in the parametric 2D and 3D design. CADMAI is associative, which means that not only are crosshatching / dimensions related to defined geometry but any other entities can be linked to each other. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native C++ and .NET versions. In addition to that a CADMAI ActiveX and a .NET Control are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;&lt;h3&gt;Updates in 4.3&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Unicode Support&lt;/strong&gt; - UNICODE characters can be used in the UI, in graphic windows, for CADMAI entities (Texts Symbols,Dimensions) and for model file names.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Korean UI - &lt;/strong&gt;Korean language resources have been added.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Component mating - &lt;/strong&gt;Components can now be re positioned and/or re oriented using mating actions.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Font support - &lt;/strong&gt;CADMAI now supports the definition of different fonts in a model (based on the installed Windows fonts). These fonts can be used to draw text content in the graphic window. A 3D representation can be established by adding a depth value. UNICODE characters are supported.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About CADMAI Software&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/cadmai-software/index.html?rc=ni_9393"&gt;CADMAI Software&lt;/a&gt; GmbH is a long established company based in Nuernberg, Germany specialized in the development of CAD software. CADMAI Software GmbH main product, CADMAI, is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native (C++) and NET versions. In addition to that a CADMAI ActiveX and a .NET Controls are available to enrich dialog based applications with CAD functionality. &lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>C++ / MFC Class Libraries</category><category>CAD</category><category>CADMAI Software</category><category>Components</category><category>Dev Tools &amp; IT Utilities</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/11/01/cadmai.html?rc=ni_9393</guid><pubDate>Tue, 01 Nov 2011 11:03:00 GMT</pubDate></item>
		<item><title>Eyeshot 4.1 released</title><link>http://www.componentsource.com/news/2011/09/20/eyeshot.html?rc=ni_8974</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/9/8974/default_w350.png?rc=ni_8974" alt="A sample 3D object in the Eyeshot viewport."/&gt;&lt;p&gt;&lt;small&gt;A sample 3D object in the Eyeshot viewport.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Allows you to import/export the STEP file format and import solid entities from Autodesk and IGES.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Eyeshot is a software component that adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute.&lt;/p&gt;&lt;p&gt;The following editions are available:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-ultimate/index.html?rc=ni_8974"&gt;Eyeshot Ultimate&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-professional/index.html?rc=ni_8974"&gt;Eyeshot Professional&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-standard/index.html?rc=ni_8974"&gt;Eyeshot Standard&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-fem/index.html?rc=ni_8974"&gt;Eyeshot Fem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-nurbs/index.html?rc=ni_8974"&gt;Eyeshot Nurbs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-solid/index.html?rc=ni_8974"&gt;Eyeshot Solid&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Updates in 4.1&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Import/export of the STEP file format&lt;/li&gt;&lt;li&gt;Import of solid entities from Autodesk&lt;/li&gt;&lt;li&gt;Import of solid entities from IGES&lt;/li&gt;&lt;li&gt;Parallel entities regeneration&lt;/li&gt;&lt;li&gt;Geometry simplification during interactive actions&lt;/li&gt;&lt;li&gt;Active toolbar during interactive actions&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About devDept Software&lt;/h3&gt;&lt;p&gt;Founded in 2005, &lt;a href="http://www.componentsource.com/features/devdept/index.html?rc=ni_8974"&gt;devDept Software&lt;/a&gt;, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/09/20/eyeshot.html?rc=ni_8974</guid><pubDate>Tue, 20 Sep 2011 16:12:00 GMT</pubDate></item>
		<item><title>VectorDraw File Converter V3.x available</title><link>http://www.componentsource.com/news/2011/09/08/vectordraw-file-converter.html?rc=ni_8883</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/9/8883/default_w350.png?rc=ni_8883" alt="Selecting the file format to convert to using VectorDraw FileConverter."/&gt;&lt;p&gt;&lt;small&gt;Selecting the file format to convert to using VectorDraw FileConverter.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Converts most commonly used drawing documents (.DWG, .DGN and .DXF files) to VectorDraw format standards (VDML, VDCL).&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/vectordraw-file-converter/index.html?rc=ni_8883"&gt;VectorDraw File Converter&lt;/a&gt; is an end-user application utility that gives you the ability to convert the most commonly used drawing documents (.DWG, .DGN and .DXF files) to the new VectorDraw format standards (VDML, VDCL) and vice versa. VectorDraw FileConverter exports graphic files to PDF, SVG and .DWF file formats. VectorDraw File Converter can also undertake multiple file conversions (e.g. *.dwg to *.vdml or *.dxf and vise versa). VectorDraw FileConverter Full adds the ability to export drawings into PDF documents. Using this application, you can choose the version of the format in which the drawing document will be exported (e.g. .DWG 2010 file, VDCL, .DXF version 14, .DGN file version 8 etc).&lt;/p&gt;&lt;h3&gt;Features&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Conversion of 2D and 3D vector file graphics&lt;/li&gt;&lt;li&gt;Supports unlimited layouts and viewports&lt;/li&gt;&lt;li&gt;Supports SHX and true type fonts&lt;/li&gt;&lt;li&gt;Converts .DWG files version 12, 14, 2000, 2004 and 2007&lt;/li&gt;&lt;li&gt;Converts .DXF files version 12, 14, 2000, 2004 and 2007&lt;/li&gt;&lt;li&gt;Imports .DWG 2010&lt;/li&gt;&lt;li&gt;Converts .DGN files version 8&lt;/li&gt;&lt;li&gt;Converts VDF, VDI files from version 3.1 up to 5.0&lt;/li&gt;&lt;li&gt;Imports VDP files from version 5.1&lt;/li&gt;&lt;li&gt;Export to PDF files&lt;/li&gt;&lt;li&gt;Export to .SVG files&lt;/li&gt;&lt;li&gt;Export to .DWF files from version 4.2 to 6 (Binary and ASCII)&lt;/li&gt;&lt;li&gt;Converts a file or a whole directory of files from any type to any type&lt;/li&gt;&lt;li&gt;Option to save or not the preview image of the exported files (if available from the format standard)&lt;/li&gt;&lt;li&gt;Option to export all distribution files (External References XREFS, etc to the export folder)&lt;/li&gt;&lt;li&gt;Help file included (Full and Lite)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Please note&lt;/strong&gt; that VectorDraw FileConverter is an end user application and has nothing to do with the VectorDraw libraries. It only converts files and does not accept any development. If you need a developer product for programming please check out &lt;a href="http://www.componentsource.com/products/vectordraw-developer-framework-vdf/index.html?rc=ni_8883"&gt;VectorDraw Developer Framework (VDF)&lt;/a&gt;.&lt;/p&gt;&lt;h3&gt;About VectorDraw&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/vectordraw/index.html?rc=ni_8883"&gt;VectorDraw&lt;/a&gt; is a provider of leading edge software development services that transform ideas into products. The company was founded in 1985 and the team consists of expert programmers in Vector Graphics and provides tools, support and programming to other Software Companies all over the world. They help software companies overcome staffing and resource challenges by providing a cost-effective way to extend its internal R&amp;amp;D staff. VectorDraw has the tools you need to easily create and manage your drawing projects. It offers a visual development environment that can be either graphical user interface (GUI) or code driven. It provides over 700 methods and properties and events. Our tools support UNICODE and are fully object oriented.&lt;/p&gt;</description><category>32 Bit</category><category>CAD</category><category>Dev Tools &amp; IT Utilities</category><category>Image Compression and Conversion</category><category>Press Releases</category><category>VectorDraw</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/09/08/vectordraw-file-converter.html?rc=ni_8883</guid><pubDate>Thu, 08 Sep 2011 13:55:29 GMT</pubDate></item>
		<item><title>CADMAI 4.2.1 released</title><link>http://www.componentsource.com/news/2011/06/17/cadmai.html?rc=ni_8074</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/9/8074/default_w350.png?rc=ni_8074" alt="A CAD system built using CADMAI."/&gt;&lt;p&gt;&lt;small&gt;A CAD system built using CADMAI.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;CADMAI Web Browser Plugin now supports Firefox 4 and Google Chrome 12.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/cadmai/index.html?rc=ni_8074"&gt;CADMAI&lt;/a&gt; is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is a relational CAD system, which has its main focus in the parametric 2D and 3D design. CADMAI is associative, which means that not only are crosshatching / dimensions related to defined geometry but any other entities can be linked to each other. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native C++ and .NET versions. In addition to that a CADMAI ActiveX and a .NET Control are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;&lt;h3&gt;Updates in 4.2.1&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;CADMAI Web Browser Plugin now supports Firefox 4 and Google Chrome 12&lt;/li&gt;&lt;li&gt;Bug fixes&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About CADMAI Software&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/cadmai-software/index.html?rc=ni_8074"&gt;CADMAI Software&lt;/a&gt; GmbH is a long established company based in Nuernberg, Germany specialized in the development of CAD software. CADMAI Software GmbH main product, CADMAI, is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native (C++) and NET versions. In addition to that a CADMAI ActiveX and a .NET Controls are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>C++ / MFC Class Libraries</category><category>CAD</category><category>CADMAI Software</category><category>Components</category><category>Dev Tools &amp; IT Utilities</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/06/17/cadmai.html?rc=ni_8074</guid><pubDate>Fri, 17 Jun 2011 17:28:12 GMT</pubDate></item>
		<item><title>VectorDraw adds custom grid display style</title><link>http://www.componentsource.com/news/2011/06/06/vectordraw-developer-framework-vdf.html?rc=ni_7926</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/8/7926/default_w350.png?rc=ni_7926" alt="Viewing a CAD file using VectorDraw Developer Framework (VDF)."/&gt;&lt;p&gt;&lt;small&gt;Viewing a CAD file using VectorDraw Developer Framework (VDF).&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;VectorDraw Developer Framework (VDF) V6.0 build 6020 also improves MouseWheel and pan actions when in PerspectiveMod.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/vectordraw-developer-framework-vdf/index.html?rc=ni_7926"&gt;VectorDraw Developer Framework (VDF)&lt;/a&gt; is a component to easily create and manage and print 2D and 3D drawings. VectorDraw objects expose methods and properties that are compatible with most common vector formats and other CAD objects. It supports over 10 vector formats and many raster formats. VectorDraw Developer Framework (VDF) is fully object oriented, the component is written in .NET C# code. An ActiveX component is also supplied. This ActiveX provides backward compatibility for older development platforms like Visual Basic 6.0 (VB 6) and Delphi. VectorDraw Developer for Compact Framework (CE Libraries) is also included.&lt;br/&gt;&lt;/p&gt;&lt;h3&gt;Updates in V6.0 (build 6020)&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Ability to hide some layouts&lt;/li&gt;&lt;li&gt;Added Mid point grips for the line segments of polylines&lt;/li&gt;&lt;li&gt;Overwrite the vdPolyhatch object&lt;/li&gt;&lt;li&gt;Support of different LineType scale in Layouts&lt;/li&gt;&lt;li&gt;New custom grid display style&lt;/li&gt;&lt;li&gt;Set number of copies on Print dialog&lt;/li&gt;&lt;li&gt;Print dialog prints all layouts&lt;/li&gt;&lt;li&gt;Added ability to use the VDF render area to display a command button&lt;/li&gt;&lt;li&gt;Added possibility to prevent xrefs from being loaded during open operations&lt;/li&gt;&lt;li&gt;Added to the vdFilterObject the ability to filter deleted objects or not&lt;/li&gt;&lt;li&gt;Able to recover incomplete saved files&lt;/li&gt;&lt;li&gt;MouseWheel and pan actions when in PerspectiveMod improved&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About VectorDraw&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/vectordraw/index.html?rc=ni_7926"&gt;VectorDraw&lt;/a&gt; is a provider of leading edge software development services that transform ideas into products. The company was founded in 1985 and the team consists of expert programmers in Vector Graphics and provides tools, support and programming to other Software Companies all over the world. They help software companies overcome staffing and resource challenges by providing a cost-effective way to extend its internal R&amp;amp;D staff. VectorDraw has the tools you need to easily create and manage your drawing projects. It offers a visual development environment that can be either graphical user interface (GUI) or code driven. It provides over 700 methods and properties and events. Our tools support UNICODE and are fully object oriented.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Compact Framework</category><category>.NET Components</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX .NET Ready</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>CAD</category><category>Components</category><category>Delphi</category><category>Embarcadero / CodeGear</category><category>Feature Releases</category><category>Microsoft</category><category>VectorDraw</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++</category><category>Visual C++ .NET</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>.NET Class</category><category>.NET Compact Framework</category><category>.NET Components</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX .NET Ready</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>CAD</category><category>Components</category><category>Delphi</category><category>Embarcadero / CodeGear</category><category>Feature Releases</category><category>Microsoft</category><category>VectorDraw</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++</category><category>Visual C++ .NET</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/06/06/vectordraw-developer-framework-vdf.html?rc=ni_7926</guid><pubDate>Mon, 06 Jun 2011 14:39:00 GMT</pubDate></item>
		<item><title>CADMAI adds 2D UI Objects</title><link>http://www.componentsource.com/news/2011/05/05/cadmai.html?rc=ni_7535</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/8/7535/default_w350.png?rc=ni_7535" alt="A CAD system built using CADMAI."/&gt;&lt;p&gt;&lt;small&gt;A CAD system built using CADMAI.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Version 4.2 introduces a new type of basic object which support the design of 2D user interfaces. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/cadmai/index.html?rc=ni_7535"&gt;CADMAI&lt;/a&gt; is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is a relational CAD system, which has its main focus in the parametric 2D and 3D design. CADMAI is associative, which means that not only are crosshatching / dimensions related to defined geometry but any other entities can be linked to each other. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native C++ and .NET versions. In addition to that a CADMAI ActiveX and a .NET Control are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;&lt;h3&gt;Updates in 4.2&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;2D UI Objects&lt;/strong&gt;&lt;br/&gt;Version 4.2 introduces a new type of basic objects which support the design of 2D user interfaces. &lt;br/&gt;These UI objects can be used in combination with the geometric objects (lines, solids,...) and non geometric objects (layer, variables,...)&lt;/p&gt;&lt;p&gt;The following UI objects are currently available:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;2D buttons&lt;/li&gt;&lt;li&gt;Images&lt;/li&gt;&lt;li&gt;2D Text&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;These 2D UI objects are stored in a CADMAI model and are presented parallel to the 3D objects. This technology can be used to create user interfaces which combine 2D and 3D objects. A sample which uses a mixed 2D / 3D user interface which is optimized for touch input on taplett PC's is included.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Support of multi touch gestures&lt;/strong&gt;&lt;br/&gt;Under Windows 7 multi touch gestures for panning, zooming and rotating are supported for all CADMAI windows on touch screens.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Web Browser Plug-in&lt;/strong&gt;&lt;br/&gt;Beside the ActiveX and the DotNet control version 4.2 provides a web browser plug-in, which can be used for Firefox and other web browsers.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New Actions&lt;/strong&gt;&lt;br/&gt;Beside the UI Objects the following new actions have been defined:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;3D intersection point Line Face (p_int_line_solidface)&lt;/li&gt;&lt;li&gt;Mass center of solid (p_solid_center)&lt;/li&gt;&lt;li&gt;Contour from section (named_contour_sectucs)&lt;/li&gt;&lt;li&gt;Set entity action parameter via an animation command (anim_edit_par)&lt;/li&gt;&lt;li&gt;Restore entity color (ent_restore_color)&lt;/li&gt;&lt;li&gt;Recursive save operation for assemblies (CMD_RECURSIVE_SAVE)&lt;/li&gt;&lt;li&gt;Reset operation of the active window incl. component unload (CMD_RESET)&lt;/li&gt;&lt;li&gt;Reload operation for the active model from hard disk (CMD_RELOAD_FROM_DISK)&lt;/li&gt;&lt;li&gt;Component activation out of the &amp;quot;Loaded Component list&amp;quot;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About CADMAI Software&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/cadmai-software/index.html?rc=ni_7535"&gt;CADMAI Software&lt;/a&gt; GmbH is a long established company based in Nuernberg, Germany specialised in the development of CAD software. CADMAI Software GmbH main product, CADMAI, is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native (C++) and NET versions. In addition to that a CADMAI ActiveX and a .NET Controls are available to enrich dialog based applications with CAD functionality.  &lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>C++ / MFC Class Libraries</category><category>CAD</category><category>CADMAI Software</category><category>Components</category><category>Dev Tools &amp; IT Utilities</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/05/05/cadmai.html?rc=ni_7535</guid><pubDate>Thu, 05 May 2011 17:29:00 GMT</pubDate></item>
		<item><title>Eyeshot adds new customizable toolbar</title><link>http://www.componentsource.com/news/2011/02/24/eyeshot-ultimate.html?rc=ni_7133</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/8/7133/default_w350.png?rc=ni_7133" alt="A sample 3D object in the Eyeshot viewport."/&gt;&lt;p&gt;&lt;small&gt;A sample 3D object in the Eyeshot viewport.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Version 4.0 also adds WorkUnit class, analytical hidden lines removal and .NET Framework 4.0 support.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Eyeshot is a software component that adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute.&lt;/p&gt;&lt;p&gt;The following editions are available:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-ultimate/index.html?rc=ni_7133"&gt;Eyeshot Ultimate&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-professional/index.html?rc=ni_7133"&gt;Eyeshot Professional&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-standard/index.html?rc=ni_7133"&gt;Eyeshot Standard&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-fem/index.html?rc=ni_7133"&gt;Eyeshot Fem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-nurbs/index.html?rc=ni_7133"&gt;Eyeshot Nurbs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-solid/index.html?rc=ni_7133"&gt;Eyeshot Solid&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Updates in V4.0&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Eyeshot Viewport&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Improved interactive zoom and rotate&lt;/li&gt;&lt;li&gt;Rotate to face command&lt;/li&gt;&lt;li&gt;HiddenLines display mode&lt;/li&gt;&lt;li&gt;Display mode settings&lt;/li&gt;&lt;li&gt;Vector based imaging/printing with analytical hidden lines removal&lt;/li&gt;&lt;li&gt;Vector based copy to clipboard and export to *.dwg, *.dxf and *.emf&lt;/li&gt;&lt;li&gt;Customizable ToolBar&lt;/li&gt;&lt;li&gt;Redesigned ProgressBar&lt;/li&gt;&lt;li&gt;Customizable viewport border&lt;/li&gt;&lt;li&gt;Legend as a standard User Interface element available to all product editions&lt;/li&gt;&lt;li&gt;Improved render to bitmap&lt;/li&gt;&lt;li&gt;Option to keep the Grid behind the drawing&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Eyeshot Entities&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Composite curve&lt;/li&gt;&lt;li&gt;Radial and diametric dimensions&lt;/li&gt;&lt;li&gt;Fem&lt;/li&gt;&lt;li&gt;3D linear and quadratic FEM elements&lt;/li&gt;&lt;li&gt;3D FEM solver&lt;/li&gt;&lt;li&gt;2D and 3D Joint elements&lt;/li&gt;&lt;li&gt;Support for nodal temperature&lt;/li&gt;&lt;li&gt;Reactions computation&lt;/li&gt;&lt;li&gt;15 different result plots&lt;/li&gt;&lt;li&gt;Ability to import Lusas files&lt;/li&gt;&lt;li&gt;Modeling tools&lt;/li&gt;&lt;li&gt;Mesh, Solid and Surface section&lt;/li&gt;&lt;li&gt;Mesh, Solid and Surface sweep&lt;/li&gt;&lt;li&gt;Curve offset&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Miscellaneous&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;WorkUnit class to simplify the development of modeling tasks in background&lt;/li&gt;&lt;li&gt;.NET Framework 4.0 support to take advance of Parallel Extension for .NET in triangulation, meshing and FEM solver&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About devDept Software&lt;/h3&gt;&lt;p&gt;Founded in 2005, &lt;a href="http://www.componentsource.com/features/devdept/index.html?rc=ni_7133"&gt;devDept Software&lt;/a&gt;, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2011/02/24/eyeshot-ultimate.html?rc=ni_7133</guid><pubDate>Thu, 24 Feb 2011 17:02:00 GMT</pubDate></item>
		<item><title>CADMAI adds component placement actions</title><link>http://www.componentsource.com/news/2010/11/05/cadmai.html?rc=ni_6228</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/7/6228/default_w350.png?rc=ni_6228" alt="Adding advanced 3D geometry with CADMAI."/&gt;&lt;p&gt;&lt;small&gt;Adding advanced 3D geometry with CADMAI.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Version 4.1 also allows models to be saved to a compressed file along with all external references.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/cadmai/index.html?rc=ni_6228"&gt;CADMAI&lt;/a&gt; is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. CADMAI is a relational CAD system, which has its main focus in the parametric 2D and 3D design. CADMAI is associative, which means that not only are crosshatching / dimensions related to defined geometry but any other entities can be linked to each other. CADMAI is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four API's which are each available in native C++ and .NET versions. In addition to that a CADMAI ActiveX and a .NET Control are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;&lt;h3&gt;Updates in 4.1&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New actions for component placement&lt;/strong&gt;&lt;br/&gt;Components can be positioned additionally to 3D points and to user coordinate systems. The target points / coordinate systems can be categorized to restrict the placement of components to specific positions. After positioning, the components can be translated or rotated by additional actions. The origin, the orientation and the category can be defined for a CADMAI model, which steers the component placement of this model. Additionally a solid can be defined, which is used for collision detection when the model is placed in an assembly. The collision with other collision solids is dynamically calculated during user interaction.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Creation of assembly containers&lt;/strong&gt;&lt;br/&gt;Models can be saved inclusive all external references to a compressed file. Hereby complete assembly structures can be collected into one file which can be loaded e.g. through the Internet&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New assemble mode&lt;/strong&gt;&lt;br/&gt;A new slider &amp;quot;Loaded components&amp;quot; is available in the structure editor which shows all sub components for an assembly. Using the right mouse button the following mouse actions are available: &lt;ul&gt;&lt;li&gt;Load components into memory&lt;/li&gt;&lt;li&gt;Position component interactively&lt;/li&gt;&lt;li&gt;Position component freely&lt;/li&gt;&lt;li&gt;Position component to point&lt;/li&gt;&lt;li&gt;Position component to UCS&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;By selecting one of the last four entries the assemble mode is activated. When the user interface is switched to the new assemble mode the behavior during mouse input is changed. In the assemble mode, loaded components can be positioned, copied and deleted dynamically by the user (for more information please refer to the online help).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Enhancements for the controls&lt;/strong&gt;&lt;br/&gt;All relevant settings of the CADMAI environment have been made available for the controls (ActiveX and DotNet). Since the settings can steer the appearance of the CAD windows (e.g. view settings) the CAD windows have to be created explicitly with the method CreateCadWindows().&lt;/li&gt;&lt;li&gt;&lt;strong&gt;API&lt;/strong&gt;&lt;br/&gt;The following additional mouse events are fired from the CmiWindowsApi or the controls to the host application.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Mouse over a CADMAI object&lt;/li&gt;&lt;li&gt;Left mouse button pressed&lt;/li&gt;&lt;li&gt;Left mouse button released&lt;/li&gt;&lt;li&gt;Drag operation with a pressed mouse button&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;To point out the possibilities of these additional events the following five examples have been created as local applications and as web browser implementations:&lt;/p&gt;&lt;li&gt;&lt;strong&gt;4 Wins 3D&lt;/strong&gt;&lt;br/&gt;This sample shows in form of the well known game &amp;quot;4 Wins&amp;quot; how CADMAI components can be positioned dynamically with the mouse from the host application. The game is realized in 3D&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Parametric changes&lt;/strong&gt;&lt;br/&gt;Shows how parametric changes of a model can be performed by mouse and dialog input&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Poke Game (similar to LEGO)&lt;/strong&gt;&lt;br/&gt;Shows how the new assemble mode can be used to design models by assembling simple pokes.&lt;br/&gt;Dynamic collision checking can be used to avoid impossible poke placement.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Switch Plate&lt;/strong&gt;&lt;br/&gt;Shows how a 3D user interface can be designed.&lt;br/&gt;A switch panel with rulers, sliders and buttons can be operated by mouse input and steers related controls of the host application (and vice versa).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Tic Tac Toe 3D&lt;/strong&gt;&lt;br/&gt;This sample shows in form of the well known game &amp;quot;Tic Tac Toe&amp;quot; how mouse feedback can be used to steer user defined CADMAI objects.&lt;br/&gt;The game is realized in 3D (but player 1 always wins ;-) ) All samples are available with source code (C#/HTML+JScript).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Miscellaneous&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;An update possibility at the push of a button is established by using a new installer.&lt;/li&gt;&lt;li&gt;The licensing has been transferred from the CAD into a new application&lt;/li&gt;&lt;li&gt;CADMAI 4.1 supports a per user licensing.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;There is no need to license hardware components (MAC-IDs) anymore. The existing licenses are valid for version 4.1 and must be re entered after the installation.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About CADMAI Software&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/cadmai-software/index.html?rc=ni_6228"&gt;CADMAI Software&lt;/a&gt; GmbH is a long established company based in Nuernberg, Germany specialized in the development of CAD software. Its main product, CADMAI, is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>C++ / MFC Class Libraries</category><category>CAD</category><category>CADMAI Software</category><category>Components</category><category>Dev Tools &amp; IT Utilities</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2010/11/05/cadmai.html?rc=ni_6228</guid><pubDate>Fri, 05 Nov 2010 16:55:00 GMT</pubDate></item>
		<item><title>VectorDraw Developer Framework patched</title><link>http://www.componentsource.com/news/2010/07/27/vectordraw-developer-framework-vdf.html?rc=ni_5019</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/3/2477/default_w350.png?rc=ni_5019" alt="A 3D android model in VectorDraw Developer Framework."/&gt;&lt;p&gt;&lt;small&gt;A 3D android model in VectorDraw Developer Framework.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/vectordraw-developer-framework-vdf/index.html?rc=ni_5019"&gt;VectorDraw Developer Framework&lt;/a&gt; (VDF) is a component to easily create and manage and print 2D and 3D drawings. VectorDraw objects expose methods and properties that are compatible with most common vector formats and other CAD objects. It supports over 10 vector formats and many raster formats. VectorDraw Developer Framework is fully object oriented, the component is written in .NET C# code. VectorDraw Developer Framework (VDF) version 6 engine is written from scratch, all geometric algorithms were re-written. An ActiveX component is also supplied. This ActiveX provides backward compatibility for older development platforms like Visual Basic 6.0 (VB 6) and Delphi. VectorDraw Developer for Compact Framework (CE Libraries) also included.&lt;/p&gt;&lt;h3&gt;Updates in V6.0 Build 6018&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Wish: Embedded vdImageDef in same format with selected image filename&lt;/li&gt;&lt;li&gt;Bug: Polyline returns wrong BoundingBox when extrusion vector is other than 0,0,1&lt;/li&gt;&lt;li&gt;Bug: CmdWriteBlock returns wrong value&lt;/li&gt;&lt;li&gt;Wish: Save compressed vdcl files with size bigger than 4GBytes&lt;/li&gt;&lt;li&gt;Bug: CmdRotate3d is not working properly using 2 point axis&lt;/li&gt;&lt;li&gt;Wish: RenderToGraphics of vdLayout and RenderToDC of VdrawI5.vdDocument Improvements&lt;/li&gt;&lt;li&gt;Wish: Transparency of vdPolyface that contains different colors&lt;/li&gt;&lt;li&gt;Bug: vdPrint Resolution property is not assigned properly&lt;/li&gt;&lt;li&gt;Bug: MText edit problem when having extrusion vector other than 0,0,1&lt;/li&gt;&lt;li&gt;Bug: Array Rectangular and Polar are not relative to current User Coordinate System&lt;/li&gt;&lt;li&gt;Bug: bHatch command doesn't create correct hatch when the extrusion vector is not 0,0,1&lt;/li&gt;&lt;li&gt;Bug: Snap NEAREST do not work with vdInfinityLine in RAY&lt;/li&gt;&lt;li&gt;Wish: A method to get the AcceptedStringValues for the active action&lt;/li&gt;&lt;li&gt;Bug: Mouse icon problems under Delphi&lt;/li&gt;&lt;li&gt;Bug: GripPoint move problem.&lt;/li&gt;&lt;li&gt;Wish: Improvement of importing DXF/DWG Hatch objects&lt;/li&gt;&lt;li&gt;Bug: Hatch is lost after exploding the block with diff. x,y scales&lt;/li&gt;&lt;li&gt;Bug: When in ActionStart event I cancel the CmdMoveGripoints action an exception occurs&lt;/li&gt;&lt;li&gt;Bug: Elevation is not working in Wrapper&lt;/li&gt;&lt;li&gt;Bug: AlignToView size is not working as expected when using OpenGL lists&lt;/li&gt;&lt;li&gt;Wish: In ActionPolyline when ActiveHatchProperties are not none then when the cursor looses focus to show the action.&lt;/li&gt;&lt;li&gt;Bug: GripSelectionModified event of vdDocument is fired multi times&lt;/li&gt;&lt;li&gt;Bug: ToString method of vdXproperty throws an exception&lt;/li&gt;&lt;li&gt;Bug: getOsnapPoints for vdPolyface with SelectingMode SolidBase is not working properly&lt;/li&gt;&lt;li&gt;Bug: Memory issues when using Clone method of vdPrimary object&lt;/li&gt;&lt;li&gt;Wish: New method to calculate the section of a gTriangles collection with a plane&lt;/li&gt;&lt;li&gt;Wish: New methods of vdPolyface to get and merge triangles.&lt;/li&gt;&lt;li&gt;Bug: vdFigure.Update is called when vdLayout.Select3d method is execute&lt;/li&gt;&lt;li&gt;Bug: vdDocument.GetGripSelection returns null if nothing is selected.&lt;/li&gt;&lt;li&gt;Wish: New property to define the origin point for hatch patterns of vdHatchProperties&lt;/li&gt;&lt;li&gt;Bug: Problem in Wrapper's AddLineDefinition&lt;/li&gt;&lt;li&gt;Bug: vdText insertion point issue with oblique&lt;/li&gt;&lt;li&gt;Bug: HatchBlock is not render properly when Block origin is outside block boundary.&lt;/li&gt;&lt;li&gt;Bug: EntitySelectMode with EyeNearest mode is not working properly&lt;/li&gt;&lt;li&gt;Wish: Is it possible to define the DX/DY dispotion of the block used in HatchBlock&lt;/li&gt;&lt;li&gt;Wish: Feature to cancel the GetBoundaryPolyFromPoint operation by a user pressed Key&lt;/li&gt;&lt;li&gt;Bug: getClosestPointTo is not working for polyline if SplineFlag is not standard&lt;/li&gt;&lt;li&gt;Bug: GripSelectionModified event of vdDocument is fired twice when remove all entities from the grip selection&lt;/li&gt;&lt;li&gt;Bug: OnRemoveAllItems event of vdSelection is Fired when there no items in the collection&lt;/li&gt;&lt;li&gt;Wish: change DefaultPixelEquality and DefaultScaleEquality&lt;/li&gt;&lt;li&gt;Bug: Error printing drawings with very small strings&lt;/li&gt;&lt;li&gt;Bug: Exception when changing color in true color palette with very fast mouse move&lt;/li&gt;&lt;li&gt;Bug: MText position problem&lt;/li&gt;&lt;li&gt;Bug: Rise OnBeforeModifyObject event before exception occurs when user tries to set a wrong property value&lt;/li&gt;&lt;li&gt;Wish: Load Linetypes and HatchPatterns from a file&lt;/li&gt;&lt;li&gt;Bug: Problem in the Printer Dialog, Select Printer and PrinterSetup method with 64 bit applications&lt;/li&gt;&lt;li&gt;Bug: After reaching the maximum viewsize (zooming out) the VDF do not respond&lt;/li&gt;&lt;li&gt;Wish: Export Ruler properties in VDF Wrapper&lt;/li&gt;&lt;li&gt;Bug: Italic , Oblique property for vdText is not positioning the text correct&lt;/li&gt;&lt;li&gt;Wish: Redefinition of Inserting blocks to be applied in all reference blocks&lt;/li&gt;&lt;li&gt;Wish: Explode method to return entities without add them into the document using the wrapper.&lt;/li&gt;&lt;li&gt;Wish: cmdMTextEdit to have a max chars parameter&lt;/li&gt;&lt;li&gt;Bug: Avoiding circular loops with blocks that references itself&lt;/li&gt;&lt;li&gt;Bug: LineType is not drawn properly at the end when DrawMethod is LineTypeDrawMethod.Start&lt;/li&gt;&lt;li&gt;Bug: Multi line tooltips and attributes export issues&lt;/li&gt;&lt;li&gt;Bug: Opening DWG DXF VDF VDI files drawing losses the Precision of point coordinates&lt;/li&gt;&lt;li&gt;Bug: Filled areas exceed the perigram (outline)&lt;/li&gt;&lt;li&gt;Wish: Method to get the Active Grips Selection Set&lt;/li&gt;&lt;li&gt;Bug: Boolean Xproperty and custom figure crashes DGN save&lt;/li&gt;&lt;li&gt;Bug: vdPolyface returns Nan area&lt;/li&gt;&lt;li&gt;Wish: Support of DWG/DXF 2010 format&lt;/li&gt;&lt;li&gt;Wish: Support closest to cursor or eye nearest for single entity select method&lt;/li&gt;&lt;li&gt;Wish: Upside-down the printing area&lt;/li&gt;&lt;li&gt;Wish: Display a drawing with different x,y scale factor.&lt;/li&gt;&lt;li&gt;Wish: Mouse click to work with touch screen logic&lt;/li&gt;&lt;li&gt;Wish: Ability to get to the the figure that is in OSnap&lt;/li&gt;&lt;li&gt;Wish: Apply images over polyfaces&lt;/li&gt;&lt;li&gt;Wish: A command to change the Current UCS by picking an entity&lt;/li&gt;&lt;li&gt;Wish: Method to merge two Polyfaces into one&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About VectorDraw&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/vectordraw/index.html?rc=ni_5019"&gt;VectorDraw&lt;/a&gt; is a provider of leading edge software development services that transform ideas into products. The company was founded in 1985 and its team consists of expert programmers in Vector Graphics and provides tools, support and programming to other Software Companies all over the world. VectorDraw helps software companies overcome staffing and resource challenges by providing a cost-effective way to extend its internal R&amp;amp;D staff. VectorDraw has the tools you need to easily create and manage your drawing projects. It offers a visual development environment that can be either graphical user interface (GUI) or code driven. It provides over 700 methods and properties and events. VectorDraw tools support UNICODE and are fully object oriented.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Compact Framework</category><category>.NET Components</category><category>32 Bit</category><category>ActiveX .NET Ready</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>CAD</category><category>Components</category><category>Delphi</category><category>Embarcadero / CodeGear</category><category>Microsoft</category><category>Patch Releases</category><category>VectorDraw</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++</category><category>Visual C++ .NET</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2010/07/27/vectordraw-developer-framework-vdf.html?rc=ni_5019</guid><pubDate>Tue, 27 Jul 2010 17:08:00 GMT</pubDate></item>
		<item><title>Eyeshot now supports AutoCAD 2010 format</title><link>http://www.componentsource.com/news/2010/06/14/eyeshot-ultimate.html?rc=ni_4409</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/3/2224/default_w350.png?rc=ni_4409" alt="A sample 3D object in the Eyeshot viewport."/&gt;&lt;p&gt;&lt;small&gt;A sample 3D object in the Eyeshot viewport.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Version 3.1 also supports semi-transparent bitmaps in Picture entity and drawing optimization of small entities.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Eyeshot is a software component that adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute.&lt;/p&gt;&lt;p&gt;The following editions are available:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-ultimate/index.html?rc=ni_4409"&gt;Eyeshot Ultimate&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-professional/index.html?rc=ni_4409"&gt;Eyeshot Professional&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-standard/index.html?rc=ni_4409"&gt;Eyeshot Standard&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-fem/index.html?rc=ni_4409"&gt;Eyeshot Fem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-nurbs/index.html?rc=ni_4409"&gt;Eyeshot Nurbs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-solid/index.html?rc=ni_4409"&gt;Eyeshot Solid&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Updates in 3.1&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Support for semi-transparent bitmaps in Picture entity&lt;/li&gt;&lt;li&gt;Support for AutoCAD 2010 file format&lt;/li&gt;&lt;li&gt;Small entities drawing optimization&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About devDept Software&lt;/h3&gt;&lt;p&gt;Founded in 2005, &lt;a href="http://www.componentsource.com/features/devdept/index.html?rc=ni_4409"&gt;devDept Software&lt;/a&gt;, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2010/06/14/eyeshot-ultimate.html?rc=ni_4409</guid><pubDate>Mon, 14 Jun 2010 17:45:00 GMT</pubDate></item>
		<item><title>ComponentSource partners with CADMAI</title><link>http://www.componentsource.com/news/2010/05/18/cadmai.html?rc=ni_4021</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/3/2020/default_w350.png?rc=ni_4021" alt="Adding advanced 3D geometry with CADMAI."/&gt;&lt;p&gt;&lt;small&gt;Adding advanced 3D geometry with CADMAI.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;CADMAI framework can be used as a standalone CAD application or as an integration module.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/cadmai/index.html?rc=ni_4021"&gt;CADMAI&lt;/a&gt; is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments. It is a relational CAD system, which has its main focus in the parametric 2D and 3D design. CADMAI is associative, which means that not only crosshatching / dimensions are related to defined geometry but any other entities can be linked to each another. It is distributed as a stand alone CAD application including client server components for SOA environments. These end user applications have been created with the included API modules, which can also be used for creating individual applications with CAD functionality. CADMAI provides four APIs which are each available in native (C++) and .NET versions. In addition to that a CADMAI ActiveX and a .NET control are available to enrich dialog based applications with CAD functionality.&lt;/p&gt;&lt;h3&gt;Updates in version 4&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New user interface&lt;/strong&gt;&lt;br/&gt;CADMAI Version 4.0 contains beside the classic user interface (CmiNativeUI.exe) a new application (CmiRibbonUI.exe) based on the .Net Framework and the ribbon technology. The Ribbon based UI uses different color schemes which can be configured by the user.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;OpenGL Shader support&lt;/strong&gt;&lt;br/&gt;With version 4.0 CADMAI supports beside the standard OpenGL rendering pipeline the programmable OpenGL rendering pipeline by the usage of GLSL shader programs. CADMAI Version 4.0 includes more than 30 shaders, which are available in source code and can be adapted to the user's requirements. In addition to that they can be used as templates for new shaders which can be made available in CADMAI by configuration only.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Enhanced geometry storage in the model files&lt;/strong&gt;&lt;br/&gt;With version 4.0 not only solid geometry can be stored in the model files for performance improvements. The new setting additionally saves the geometry of FEM meshes and view derivations into the model file. This leads to a faster loading of the model, because the geometry does not have to be calculated. It leads also to larger model files. To keep the model files as small as possible, the geometry is stored compressed.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Windows 7 compatible&lt;/strong&gt;&lt;br/&gt;CADMAI Version 4 works with Windows 7 (32 bit and 64-bit)&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About CADMAI Software&lt;/h3&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/features/cadmai-software/index.html?rc=ni_4021"&gt;CADMAI Software&lt;/a&gt; GmbH is a long established company based in Nuernberg, Germany specialized in the development of CAD software. Its main product, CADMAI, is a CAD framework which can either be used as a standalone CAD application or as an integration module for 3rd party applications and SOA environments.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>64 Bit</category><category>ActiveX Components</category><category>ActiveX OCX</category><category>C++ / MFC Class Libraries</category><category>CAD</category><category>CADMAI Software</category><category>Components</category><category>Dev Tools &amp; IT Utilities</category><category>DLL</category><category>Microsoft</category><category>Press Releases</category><category>Top Stories</category><category>Visual Basic</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual Basic 2010</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C# 2010</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual C++ 2010</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><category>Visual Studio 2010</category><category>Windows 7</category><category>Windows Dev Tools</category><category>Windows Vista</category><category>Windows XP</category><guid isPermaLink="false">http://www.componentsource.com/news/2010/05/18/cadmai.html?rc=ni_4021</guid><pubDate>Tue, 18 May 2010 21:46:00 GMT</pubDate></item>
		<item><title>devDept updates Eyeshot</title><link>http://www.componentsource.com/news/2009/11/24/eyeshot-professional.html?rc=ni_1724</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/2/1019/default_w350.png?rc=ni_1724" alt="A 3D spaceship model shown within an Eyeshot viewport."/&gt;&lt;p&gt;&lt;small&gt;A 3D spaceship model shown within an Eyeshot viewport.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;New version adds bidirectional support for Attributes and XData, isocurve drawing for solid entities and more.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-ultimate/index-gbp.html?rc=ni_1724"&gt;Eyeshot Ultimate&lt;/a&gt; adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute. It includes the following Eyeshot products, which are also available individually:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-fem/index-gbp.html?rc=ni_1724"&gt;Eyeshot Fem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-nurbs/index-gbp.html?rc=ni_1724"&gt;Eyeshot Nurbs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-solid/index-gbp.html?rc=ni_1724"&gt;Eyeshot Solid&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Updates in V3.0.508.0&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Added bidirectional support for Attributes and XData&lt;/li&gt;&lt;li&gt;Added isocurve drawing for Solid entity&lt;/li&gt;&lt;li&gt;Added Viewport.Entities.FrontFacingOnly flag to improve the semi-transparent entity drawing speed&lt;/li&gt;&lt;li&gt;Added Viewport.Entities.MaxCandidates property to control semi-transparent entity pre-processing speed&lt;/li&gt;&lt;li&gt;Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter&lt;/li&gt;&lt;li&gt;Improved drawing of Solid entity&lt;/li&gt;&lt;li&gt;Changed animation now uses the BlockReference.MoveTo() method&lt;/li&gt;&lt;li&gt;Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments&lt;/li&gt;&lt;li&gt;Renamed backFaceColorType to backfaceColorMethodType&lt;/li&gt;&lt;li&gt;Renamed the LabelBase class to Label&lt;/li&gt;&lt;li&gt;Renamed meshEdgeStyleType.All to None&lt;/li&gt;&lt;li&gt;Fixed Picture entity not drawn in the correct color&lt;/li&gt;&lt;li&gt;Fixed Line.MidPoint returning a wrong value&lt;/li&gt;&lt;li&gt;Fixed incorrect volume for solid objects created from triangles&lt;/li&gt;&lt;li&gt;Fixed print preview crash when AutoHideLabels is active&lt;/li&gt;&lt;li&gt;Fixed line/point weight determined by layer&lt;/li&gt;&lt;li&gt;Fixed drawing of nested block references&lt;/li&gt;&lt;li&gt;Fixed wrong decimal separator in OBJ export&lt;/li&gt;&lt;li&gt;Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection&lt;/li&gt;&lt;li&gt;Fixed selection of solid entities&lt;/li&gt;&lt;li&gt;Fixed display of entities with size less than 1e-6&lt;/li&gt;&lt;li&gt;Fixed comparing Point3D with null/Nothing&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About devDept Software&lt;/h3&gt;&lt;p&gt;Founded in 2005, &lt;a href="http://www.componentsource.com/features/devdept/index.html?rc=ni_1724"&gt;devDept Software&lt;/a&gt;, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2009/11/24/eyeshot-professional.html?rc=ni_1724</guid><pubDate>Tue, 24 Nov 2009 11:17:00 GMT</pubDate></item>
		<item><title>devDept releases Eyeshot Ultimate V3.0</title><link>http://www.componentsource.com/news/2009/10/20/eyeshot-ultimate.html?rc=ni_1140</link><description>&lt;div class="image"&gt;&lt;img src="http://ftp.componentsource.com/res/pub/media/1/687/default_w350.png?rc=ni_1140" alt="A sample 3D object in the Eyeshot viewport."/&gt;&lt;p&gt;&lt;small&gt;A sample 3D object in the Eyeshot viewport.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;New version offers export to OBJ with full material support.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-ultimate/index.html?rc=ni_1140"&gt;Eyeshot Ultimate&lt;/a&gt; adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute. It includes the following Eyeshot products, which are also available individually:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-fem/index.html?rc=ni_1140"&gt;Eyeshot Fem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-nurbs/index.html?rc=ni_1140"&gt;Eyeshot Nurbs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.componentsource.com/products/eyeshot-solid/index.html?rc=ni_1140"&gt;Eyeshot Solid&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;New Features in V3.0&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Eyeshot 3.0 Entities&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Sketch plane constructors&lt;/li&gt;&lt;li&gt;Picture entity&lt;/li&gt;&lt;li&gt;More flexible AlignedDim&lt;/li&gt;&lt;li&gt;More powerful Mesh entity&lt;/li&gt;&lt;li&gt;More powerful PointCloud entity&lt;/li&gt;&lt;li&gt;PlanarSurface, TabSurface and RevSurface&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Eyeshot 3.0 Viewport&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Layer support&lt;/li&gt;&lt;li&gt;Automatic visual refinement tolerance estimation&lt;/li&gt;&lt;li&gt;New animation kernel based on Block/BlockReference&lt;/li&gt;&lt;li&gt;Curves and surfaces trim/intersection&lt;/li&gt;&lt;li&gt;Auto hide labels&lt;/li&gt;&lt;li&gt;Select by box enclosed selection method&lt;/li&gt;&lt;li&gt;GetAllVisibleEntities(), GetAllCrossingEntities() and GetAllEnclosedEntities() methods&lt;/li&gt;&lt;li&gt;Faster Fem mesher and solver engines&lt;/li&gt;&lt;li&gt;Line types support&lt;/li&gt;&lt;li&gt;Full transparency support&lt;/li&gt;&lt;li&gt;Smart tags&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Eyeshot 3.0 Import/Export&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Improved block reference support&lt;/li&gt;&lt;li&gt;Export to OBJ with full material support&lt;/li&gt;&lt;li&gt;Export to ASCII STL with multi-part support&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;About Publisher&lt;/h3&gt;&lt;p&gt;Founded in 2005, &lt;a href="http://www.componentsource.com/features/devdept/index.html?rc=ni_1140"&gt;devDept Software&lt;/a&gt;, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.&lt;/p&gt;</description><category>.NET Class</category><category>.NET Components</category><category>.NET WinForm Controls</category><category>32 Bit</category><category>CAD</category><category>Components</category><category>devDept Software</category><category>DLL</category><category>Feature Releases</category><category>Microsoft</category><category>Top Stories</category><category>Visual Basic 2005</category><category>Visual Basic 2008</category><category>Visual C# 2005</category><category>Visual C# 2008</category><category>Visual C++ 2005</category><category>Visual C++ 2008</category><category>Visual Studio 2005</category><category>Visual Studio 2008</category><guid isPermaLink="false">http://www.componentsource.com/news/2009/10/20/eyeshot-ultimate.html?rc=ni_1140</guid><pubDate>Tue, 20 Oct 2009 00:00:00 GMT</pubDate></item>
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