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Shader Programming

An introduction to Shader programming in DirectX 11 High Level Shader Language (HLSL).

Publicado por Gridmedia Technologies
Distribuido por ComponentSource desde 2014

About Shader Programming

An introduction to Shader programming in DirectX 11 High Level Shader Language (HLSL).

The Shader Programming course begins with a high-level overview of DirectX 11 and HLSL, and proceeds with an initial example HLSL Shader, 2D graphics, debugging with PIX, lighting, materials,  shadows, tessellation, animation, advanced lighting, high dynamic range, Shader tools and a final summary.

Lesson Summary

  1. Course Information
  2. Introduction to Shaders
  3. An Example Shader
  4. 2D Graphics Shaders 1
  5. 2D Graphics Shaders 2
  6. Debugging with PIX
  7. Lighting 1
  8. Materials 1
  9. Lighting 2
  10. Materials 2
  11. Shadows
  12. Tessellation
  13. Animation
  14. Advanced Lighting
  15. High Dynamic Range
  16. Shader Tools
  17. Summary


Books, Materials and Software
The student must have access to a computer capable of properly running DirectX 11. Microsoft Visual Studio is used for programming. Microsoft Visual Studio Express Edition can be downloaded from Microsoft for free.  The student must download and install the Microsoft DirectX SDK. The student may optionally also download and install nVidia FX Composer.