PhysX Programming

The PhysX Programming course begins with a high-level overview of the PhysX 3.2 architecture and concepts, and proceeds with two initial PhysX example applications, DirectX 11 visualization, shapes and geometries, joints, rigid body dynamics, data/task/GPU management, scene and geometry queries, callbacks and customization, serialization, advanced rigid body topics, additional topics, particles, cloth, vehicles, character controllers, PhysX Visual Debugger and a final summary.

Lesson Summary

  1. Course Information
  2. PhysX 3.2 Overview
  3. An Example PhysX Program
  4. DirectX 11 Visualization
  5. Shapes and Geometries 1
  6. Shapes and Geometries 2
  7. Joints
  8. Rigid Body Dynamics
  9. Data, Task and GPU Mgmt.
  10. Scene and Geometry Queries
  11. Callbacks and Customization
  12. Serialization
  13. Advanced Rigid Body Topics
  14. Additional Topics
  15. Particles
  16. Cloth
  17. Vehicles
  18. Character Controllers
  19. PhysX Visual Debugger
  20. The Final Project
  21. Other Tools
  22. Summary


Books, Materials and Software
The student must have access to a computer...

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Learn Game Development and Design
Learn Game Development and Design
Learn Blender, DirectX, PhysX and Shader programming.
1 User License - One software license is required per user. Company-wide 250 User License - One software license for up to 250 employees within an organization.
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Sistema operacional para desenvolvimento
  • Windows 8.1
  • Windows 8
  • Windows Server 2012
  • Windows 7
  • Windows Server 2008
  • Windows Vista