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  1. Description: An introduction to DirectX 11 programming. The DirectX 11 Programming course begins with a high-level overview of the DirectX 11 architecture and concepts, and proceeds with an initial DirectX example application, 2D graphics, text rendering, input device ... Read more

  2. Description: An introduction to NVIDIA PhysX programming. The PhysX Programming course begins with a high-level overview of the PhysX 3.2 architecture and concepts, and proceeds with two initial PhysX example applications, DirectX 11 visualization, shapes and ... Read more

  3. Description: An introduction to Shader programming in DirectX 11 High Level Shader Language (HLSL). The Shader Programming course begins with a high-level overview of DirectX 11 and HLSL, and proceeds with an initial example HLSL Shader, 2D graphics, debugging with ... Read more

  4. Description: An introduction to 3D modeling in Blender. 3D Modeling in Blender begins with an introduction to 3D modeling, and proceeds with studying the user interface of Blender, object basics, 3D modeling, lighting, materials and textures, sculpting, morphing, ... Read more