經 Geometros - 產品類型: 構件 / DLL
Add CAD system functionality to your applications. sgCore is a solid-state modeling C++/C# library designed for engineers and programmers who need to model 3D shapes. The API includes a number of functions to create complex objects and manipulate them. The sgCore library is a cross-platform library with support for Windows and Mac operating systems.
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sgCore includes numerous functions for 3D and 2D modeling with robust algorithms for creating and editing elaborate objects. It provides everything you need to develop a fully functional CAD system. sgCore additionally offers loading AutoCAD SHX fonts, creating text and dimensional objects (distant, radial, diametral, angle), saving objects in user-defined formats, loading objects from files and DXF import/export. sgCore's low-maintenance, open architecture allows developers create additional features using sgCore's state-of-the-art 3D modeling technology as their foundation.
2D primitives
The sgCore library offers programmers a full set of features to work with 2D objects. Based on two primitives, complex 3D objects can be built. Build POINT, LINE, CIRCLE, ARC, SPLINE and CONTOUR objects in the three-dimensional space. Includes algorithms for exploring relationships of two objects - you can check if the objects lie on the same plane, if one object is placed inside of the other (for closed objects) or if they are intersecting. There is also a feature that allows you to create an equidistant contour for any 2D object.
3D primitives
The sgCore library offers programmers a full set of features for working with 3D objects. Build BOX, SPHERE, CYLINDER, CONE, TORUS, ELLIPSOID and SPHERIC BAND objects. You can read vertexes, edges, triagles and normals arrays from any 3D object.
Boolean operations
The sgCore library is a solid-state modeling library and it can be understood using Boolean operations. For example, the result of intersecting two 3D objects can be several non-intersecting areas. In sgCore it will be an array of non-linked objects - solids. The following algorithms belong to the Boolean algorithms group:
Kinematic operations
Kinematic operations is the means of creating new objects by extruding a 2D object along a path in three-dimensional space. Another 2D object can also be on a similar path. The following algorithms belong to the Kinematic algorythms group:
sgCore Main Features
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