An add-in fully integrated to 3ds Max modelling software.

An add-in fully integrated to 3ds Max modelling software.

Optimize huge meshes directly within 3ds Max with Polygon Cruncher plugins.

Polygon Cruncher for 3ds Max includes 3 different modules:

  • The modifier add-in can be added to one or several meshes, and optimization takes place during mesh animation. You control optimization on the selected meshes globally or individually. The plugin can used through MaxScript which allows optimization for specific needs.
  • An utility add-in that includes a built-in OpenGL viewer. It offers a per-object control of the optimization and includes the MagicCruncher feature. This plugin includes a batch processing module which generates different LODs from your 3D assets. The plugin also allows to import various 3d file formats into 3ds Max (GLTF, Sketchup...).
  • Polygon Cruncher Standalone, a software package in its own right. Optimize 3D assets that come from various file formats (Sketchup, FBX, wavefront, stl, cinema4D...). In addition to optimisation, it includes normal maps baking.