Lanzamientos de Aspose.3D for Python via .NET
Released: Aug 31, 2023
Actualizaciones en V23.8
Características
- Added new algorithm to triangulate complex polygons.
Released: Jul 31, 2023
Actualizaciones en V23.7
Correcciones
- Watermark: InvalidDataException: Found invalid data while decoding.
- Create a FBX file from double byte character set DXF content.
- Convert from DWG file to GLTF file.
- Mesh cannot be decoded by official draco when encoded as draco.
Released: Jun 30, 2023
Actualizaciones en V23.6
Características
- Added experimental support for IFC (2, 3 and 4).
Correcciones
- CascadiaCode font is not supported.
- IFC 2x3 Transformation was incorrect.
- Mesh save to STL and reload from it will lose polygons.
Released: May 30, 2023
Actualizaciones en V23.5
Características
- You can now export Physically Based Rendering (PBR) material definition and normal mapping in OBJ exporter.
Correcciones
- Exporting to OBJ - Image/texture files not copied to OBJ directory.
- Decouple the dependency of System.Drawing.
- Missing material and texture when loading obj file.
- When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.
Released: Apr 1, 2023
Actualizaciones en V23.4
Características
- You can now export Physically Based Rendering (PBR) material definitions along with normal mapping in OBJ exporter.
Correcciones
- Exporting to OBJ - Image/texture files not copied to OBJ directory.
- Decouple the dependency of System.Drawing.
- Missing material and texture when loading obj file.
- When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.
Released: Mar 1, 2023
Actualizaciones en V23.3
Características
- Improved PyRefGenerator to add support for PYI generation.
Correcciones
- Save scene from FBX to USD may throw exception.
- App bug - Save file to HTML may throw ArgumentNullException.
- Meta data with null label saved to FBX file will fail.
- Property with short int type is not supported in FBX exporter.
- Unsupported maya section VEC# in binary maya file.
- Unsupported maya section SBDS in binary maya file.
- Unknown UV set in binary maya file format.
- NullReferenceException in loading a GLB...
Released: Feb 1, 2023
Actualizaciones en V23.2
Características
- Adds the ability to import an MDL-based material from USD format.
Correcciones
- USD load incorrect.
- Save glTF from ASCII to binary.
- All OBJ vertices incorrectly equal (0,0,0) (E notation Bug?).
- Encoded draco file have incorrect shapes.
Released: Jan 1, 2023
Actualizaciones en V23.1
Correcciones
- Aspose.3D 22.5: Exception when trying to load Gltf file.
- Aspose.3D 22.5: Exception when trying to load X file.
- Aspose.3D 22.5: Exception when trying to load Vrml file.
- Aspose.3D 22.5: Cannot convert ASE to 3DS and OBJ.
- Aspose.3D 22.5: Cannot convert USD to DRC.
- Cannot load pixel data larger than GPU's staging buffer size.
- UV failed when importing mesh from drc file.
- Tangent/Binormal defined in GLB with draco enabled is not recognized.
Released: Dec 20, 2022
Actualizaciones en V22.12
Características
- You can now encode and decode directional/spot light.
Correcciones
- Cylinder defined UV but no data.
- LookupPaths does not work when export GLB with input textures saved in zip file.
- Convert from DXF to GLTF/GLB.
- FBX model couldn’t convert properly.
- Added properties not accessible in other tools.
- Cylinder with radius top =0 will generate incorrect model.
Released: Nov 17, 2022
Actualizaciones en V22.11
Características
- Added support for importing binary maya files.
- Improved mesh quality when converting 3D-PDF to GLTF.
- Restored support for Microsoft .NET Framework 4.5.
Correcciones
- Materials lost when export to USDZ with only diffuse colors.