Lanzamientos de Aspose.3D for Python via .NET

Released: Aug 31, 2023

Actualizaciones en V23.8

Características

  • Added new algorithm to triangulate complex polygons.

Released: Jul 31, 2023

Actualizaciones en V23.7

Correcciones

  • Watermark: InvalidDataException: Found invalid data while decoding.
  • Create a FBX file from double byte character set DXF content.
  • Convert from DWG file to GLTF file.
  • Mesh cannot be decoded by official draco when encoded as draco.

Released: Jun 30, 2023

Actualizaciones en V23.6

Características

  • Added experimental support for IFC (2, 3 and 4).

Correcciones

  • CascadiaCode font is not supported.
  • IFC 2x3 Transformation was incorrect.
  • Mesh save to STL and reload from it will lose polygons.

Released: May 30, 2023

Actualizaciones en V23.5

Características

  • You can now export Physically Based Rendering (PBR) material definition and normal mapping in OBJ exporter.

Correcciones

  • Exporting to OBJ - Image/texture files not copied to OBJ directory.
  • Decouple the dependency of System.Drawing.
  • Missing material and texture when loading obj file.
  • When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.

Released: Apr 1, 2023

Actualizaciones en V23.4

Características

  • You can now export Physically Based Rendering (PBR) material definitions along with normal mapping in OBJ exporter.

Correcciones

  • Exporting to OBJ - Image/texture files not copied to OBJ directory.
  • Decouple the dependency of System.Drawing.
  • Missing material and texture when loading obj file.
  • When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.

Released: Mar 1, 2023

Actualizaciones en V23.3

Características

  • Improved PyRefGenerator to add support for PYI generation.

Correcciones

  • Save scene from FBX to USD may throw exception.
  • App bug - Save file to HTML may throw ArgumentNullException.
  • Meta data with null label saved to FBX file will fail.
  • Property with short int type is not supported in FBX exporter.
  • Unsupported maya section VEC# in binary maya file.
  • Unsupported maya section SBDS in binary maya file.
  • Unknown UV set in binary maya file format.
  • NullReferenceException in loading a GLB...

Released: Feb 1, 2023

Actualizaciones en V23.2

Características

  • Adds the ability to import an MDL-based material from USD format.

Correcciones

  • USD load incorrect.
  • Save glTF from ASCII to binary.
  • All OBJ vertices incorrectly equal (0,0,0) (E notation Bug?).
  • Encoded draco file have incorrect shapes.

Released: Jan 1, 2023

Actualizaciones en V23.1

Correcciones

  • Aspose.3D 22.5: Exception when trying to load Gltf file.
  • Aspose.3D 22.5: Exception when trying to load X file.
  • Aspose.3D 22.5: Exception when trying to load Vrml file.
  • Aspose.3D 22.5: Cannot convert ASE to 3DS and OBJ.
  • Aspose.3D 22.5: Cannot convert USD to DRC.
  • Cannot load pixel data larger than GPU's staging buffer size.
  • UV failed when importing mesh from drc file.
  • Tangent/Binormal defined in GLB with draco enabled is not recognized.

Released: Dec 20, 2022

Actualizaciones en V22.12

Características

  • You can now encode and decode directional/spot light.

Correcciones

  • Cylinder defined UV but no data.
  • LookupPaths does not work when export GLB with input textures saved in zip file.
  • Convert from DXF to GLTF/GLB.
  • FBX model couldn’t convert properly.
  • Added properties not accessible in other tools.
  • Cylinder with radius top =0 will generate incorrect model.

Released: Nov 17, 2022

Actualizaciones en V22.11

Características

  • Added support for importing binary maya files.
  • Improved mesh quality when converting 3D-PDF to GLTF.
  • Restored support for Microsoft .NET Framework 4.5.

Correcciones

  • Materials lost when export to USDZ with only diffuse colors.