Lanzamientos de Aspose.3D for Python via .NET

Released: Mar 1, 2024

Actualizaciones en V24.2

Características

  • Improved conversion of OBJ to GLTF with a large number of vertices.
  • Added 'KHR_mesh_quantization extension' support in GLTF import.

Correcciones

  • Exported FBX skeleton nodes don’t have a transformation but do have pose instead.
  • Exporting animations from GLB to FBX may cause issue.
  • Unsupported attribute type may cause issue.
  • Primitive without a valid property value may fail to load.
  • 3MF external reference issue in build element.

Released: Jan 31, 2024

Actualizaciones en V24.1

Características

  • Added support for converting euler angle-based animation to quaternion-based animation.
  • Added the ability to export quaternion-based animation in FBX.
  • Added support for animation export in GLTF.
  • Added the ability to export euler-based rotation animation to glTF.
  • Added support for 3MF with assembled structure.
  • Improved resampling of keyframes when converting quaternion-based keyframes to euler angles.

Correcciones

  • Can not load ".JT" file in scene, file is JT 8.0.
  • Some quaternion...

Released: Dec 28, 2023

Actualizaciones en V23.12

Características

  • You can now allow 'optimize mesh' to remove duplicated control points.
  • Added the ability to specify the axis system when exporting the model to STL/OBJ/PLY.
  • Added support for complex boolean operations on meshes.
  • You can now allow boolean operations to work on ordinal mesh.

Correcciones

  • OBJ exporting incorrect textures.
  • Cannot allocate GPU device memory for texture with 8192 * 8192 size.
  • GLTF exporting incorrect textures.
  • FBX export - incorrect model grouping exports.
  • Binding...

Released: Nov 30, 2023

Actualizaciones en V23.11

Características

  • Added support for USDA files.

Correcciones

  • SkiaSharp integration renders to incorrect image.

Released: Oct 30, 2023

Actualizaciones en V23.10

Características

  • New feature allows you to perform Boolean operations on two meshes.

Correcciones

  • Issues updating to latest version because of removed dependency to System.Drawing.

Released: Sep 30, 2023

Actualizaciones en V23.9

Correcciones

  • Watermark may not working for some meshes.
  • Conversion issue.
  • Bump texture lost when FBX is converted to OBJ.
  • Mesh triangulation may fail sometimes.
  • Prepare migration to System.Numerics.

Released: Aug 31, 2023

Actualizaciones en V23.8

Características

  • Added new algorithm to triangulate complex polygons.

Released: Jul 31, 2023

Actualizaciones en V23.7

Correcciones

  • Watermark: InvalidDataException: Found invalid data while decoding.
  • Create a FBX file from double byte character set DXF content.
  • Convert from DWG file to GLTF file.
  • Mesh cannot be decoded by official draco when encoded as draco.

Released: Jun 30, 2023

Actualizaciones en V23.6

Características

  • Added experimental support for IFC (2, 3 and 4).

Correcciones

  • CascadiaCode font is not supported.
  • IFC 2x3 Transformation was incorrect.
  • Mesh save to STL and reload from it will lose polygons.

Released: May 30, 2023

Actualizaciones en V23.5

Características

  • You can now export Physically Based Rendering (PBR) material definition and normal mapping in OBJ exporter.

Correcciones

  • Exporting to OBJ - Image/texture files not copied to OBJ directory.
  • Decouple the dependency of System.Drawing.
  • Missing material and texture when loading obj file.
  • When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.