VectorDraw Developer Framework (VDF) (All in one)

Ajoutez des graphiques 2D/3D dynamiques à votre application.

Publié par VectorDraw
Distribué par ComponentSource depuis 2002

Prix à partir de : $ 2,815.10 Version : 12.0.01 NOUVEAU Mise à jour : Mar 11, 2026 Nombre moyen d'étoiles 4.50Nombre moyen d'étoiles 4.50Nombre moyen d'étoiles 4.50Nombre moyen d'étoiles 4.50Nombre moyen d'étoiles 4.50 (9)

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Please note that as of January 2024 VectorDraw Developers Framework (VDF), VectorDraw Web Library , VectorDraw IFC library and VectorDraw Ray Tracing Engine (vdRay) will be combined into one product called VectorDraw Developers Framework (VDF) (All in one).

Existing customers should choose the new combined product renewal when their Annual License is due for renewal.

VectorDraw Developer Framework (VDF) 10.1003.1.0

Released: Mar 21, 2023

Mises à jour de 10.1003.1.0

Fonctionnalités

  • Engine
    • Improved 'GeVisibleArea' and 'GetModel2dProjection' performance.
    • Text inside 'vdInsert' with 'ClipBoundary' now uses GDIPLUS API when drawing in Wire 2D mode and 'vdDocument.GlobalRenderProperties.Wire2dUseFontOutLines' is set to default.
    • Added textures support for 'vdPolyface' with 'MeshDrawType' auto.
    • 'vdRender' 'LockPenStyle' now works with drawing lists.
    • 'getBoundaryPoly' no longer removes inline points.

Correctifs

  • DGN
    • Some objects are missing from DGN.
  • Engine
    • Mtext with Textstring Font without extension does not show correct SHX.
    • DWG file with empty layers group name fails to open.
    • Scale is applied twice on vdImage with matrix.
    • CmdImage should change the table name of same image filenames to a correct one.
    • Polyfaces lose their color in 3D rendering mode.
    • Fixed issue with line type scale when printing objects inside viewports.
    • vdPolyface is thrown an exception when SectionClipCoverFaces is true.
    • Apparent intersection Z value between line and circle or arc that are in different planes.
    • vdPolyface Draw3DFlag DrawWire is not working with MeshType other than COMPLEX.
    • Default light looses Direction value after save to VDML.
    • vdPolyface with MappedImages and selected PenColor with MaterialImage are not drawn properly.
    • GetBoundaryFromPoint is not working properly.
    • Mtext issue with double characters.