Eyeshot 9.0.336

Improved WPF data binding.
Giugno 16, 2016
Nuova versione

Funzionalità

  • Added HiddenLinesViewSettings.FilterLinesToExport() to export lines with custom logic.
  • Added HiddenLinesViewSettings.ScaleLinesToWorld().
  • Improved WPF data binding, now the logical tree and the DataContext inheritance are preserved.
  • Improved loading of STEP files that include BRep and individual surfaces.
  • Added Surface and Solid3D.ClosestPointTo() to check CMM machines output with 3D geometry.
  • Selection color now uses ViewportLayout.DefaultMaterial settings for properties different from Diffuse.
  • Improved AutoCAD SolidHatch import.
  • Added support for colors and intensity in ReadLAS.
  • Added the ToolBarButtons collection editor to allow default toolbar buttons management at design-time in WinForms.
  • Improved speed in entity under the mouse cursor detection.
  • Added EntityList.Explode() method.
  • Added support for fractional and architectural unit types to linear dimensions.
  • Added ReadAutodesk.ExplodeDimensions property to explode dimensions into their sub entities.
  • Improved regeneration speed for rigid transformations for Surface and Solid3D objects.
  • Improved selection speed on visible selection modes.
  • Added special surfaces constructors for serialization purpose only.
  • Added Surface and Solid3D.ExtrudeWithTwist().
  • Moved the EntityList.GetStats() to UtilityEx.GetEntitiesStats().
  • Added the ObjectManipulator.Entities property to allow ObjectManipulator customization.
  • ViewportLayout.BackgroundSettings.Image is now a dependency property in WPF.
  • Added two overrides to Mesh.Section() method.
  • Deprecated ToolBar.DisabledImage and DisabledDownImage properties.
  • Added leftOvers parameter to Solid.CutBy() method.
  • Changed ViewportLayout.FindClosestVertex() and FindClosestVertices() methods, now they both fill the HitVertex.EntityIndex.
  • Added ViewportLayoutFindClosestVertices() method.
  • Added ViewportLayout.FindClosestVertex() override that accepts a specific entity.
  • Added to SelectionChangedEventArgs sub items selection data.
  • Added UtilityEx.DetectRegionsFromContours() method.

Correzioni

  • Fixed EMF export in WPF.
  • Fixed drawing of control polygon in planar reflection.
  • Fixed Solid3D.Loft() duplicated vertex bug.
  • Fixed sub items selection in Solid3D entity, object silhouettes are not highlighted anymore.
  • Fixed missing shadow for Region objects.
  • Fixed STEP layer import bug.
  • Fixed resize Picture entity bug.
  • Fixed empty text string in Text entity bug.
  • Fixed crashing demo programs in WPF only installation.
  • Fixed crash in ObjectManipulator translation.
  • Fixed toolbar buttons tooltips in WPF.
  • Fixed missing Microsoft.Kineck.dll issue.
  • Fixed crash with Entity.LinePattern as byParent in DirectX.
  • Fixed Plane.AxisZ property setter, now updates AxisX and AxisY properties too.
  • Fixed crash when adding a new Viewport without CoordinateSystemIcon at runtime.
  • Fixed WPF multi-touch coordinates issue.
  • Fixed bounding box computation for Attribute objects bug.
  • Fixed a number of issues related to transparent entities sub item selection in different display modes.
  • Fixed FeatureDetection sample in both WinForms and WPF.
  • Fixed missing CameraMoveEnd event when the ActionMode was zoom, pan or rotate.
  • Fixed GroupSelection for dynamic selection.
  • Fixed some memory leaks in ReadAutodesk class.
Eyeshot Ultimate

Eyeshot Ultimate

Aggiungi le funzionalità CAD alle tue applicazioni .NET, tra cui modellazione NURBS e BRep, IGES/STEP e CAM.

Eyeshot Ultimate è disponibile anche in:

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