Rilasci di Aspose.3D for Java
Released: Mar 27, 2024
Aggiornamenti in V24.3
Funzionalità
- Optimize mesh's memory usage by eliminating duplicated control points.
- Written more code examples to cover more methods and types.
Correzioni
- Model generated by SweptAreaSolid should not be flat.
- Metallic map and roughness map are not present when converting FBX to GLB.
Released: Feb 28, 2024
Aggiornamenti in V24.2
Funzionalità
- Add native 'InputStream/OutputStream' option for a scene’s IO operations.
- Improved conversion of OBJ to GLTF with a large number of vertices.
- Added 'KHR_mesh_quantization extension' support in GLTF import.
Correzioni
- Exported FBX skeleton nodes don’t have a transformation but do have pose instead.
- Exporting animations from GLB to FBX may cause issue.
- Unsupported attribute type may cause issue.
- Primitive without a valid property value may fail to load.
- 3MF external reference issue in...
Released: Jan 31, 2024
Aggiornamenti in V24.1
Funzionalità
- Added support for converting euler angle-based animation to quaternion-based animation.
- Added the ability to export quaternion-based animation in FBX.
- Added support for animation export in GLTF.
- Added the ability to export euler-based rotation animation to glTF.
- Added support for 3MF with assembled structure.
- Improved resampling of keyframes when converting quaternion-based keyframes to euler angles.
Correzioni
- Can not load ".JT" file in scene, file is JT 8.0.
- Some quaternion result...
Released: Dec 28, 2023
Aggiornamenti in V23.12
Funzionalità
- You can now allow 'optimize mesh' to remove duplicated control points.
- Added the ability to specify the axis system when exporting the model to STL/OBJ/PLY.
- Added support for complex boolean operations on meshes.
- You can now allow boolean operations to work on ordinal mesh.
Correzioni
- OBJ exporting incorrect textures.
- Cannot allocate GPU device memory for texture with 8192 * 8192 size.
- GLTF exporting incorrect textures.
- FBX export - incorrect model grouping exports.
- Binding points...
Released: Nov 30, 2023
Aggiornamenti in V23.11
Funzionalità
- Added support for USDA files.
Correzioni
- SkiaSharp integration renders to incorrect image.
Released: Oct 30, 2023
Aggiornamenti in V23.10
Funzionalità
- New feature allows you to perform Boolean operations on two meshes.
Correzioni
- Issues updating to latest version because of removed dependency to System.Drawing.
Released: Sep 27, 2023
Aggiornamenti in V23.9
Correzioni
- Watermark may not working for some meshes.
- Conversion issue.
- Bump texture lost when FBX is converted to OBJ.
- Mesh triangulation may fail sometimes.
- Prepare migration to System.Numerics.
Released: Aug 25, 2023
Aggiornamenti in V23.8
Funzionalità
- Added new algorithm to triangulate complex polygons.
Released: Jul 26, 2023
Aggiornamenti in V23.7
Correzioni
- Watermark: InvalidDataException: Found invalid data while decoding.
- Create a FBX file from double byte character set DXF content.
- Convert from DWG file to GLTF file.
- Mesh cannot be decoded by official draco when encoded as draco.
Released: Jun 26, 2023
Aggiornamenti in V23.6
Funzionalità
- Added experimental support for IFC (2.3 and 4).
Correzioni
- CascadiaCode font is not supported.
- IFC 2x3 Transformation was incorrect.
- Mesh save to STL and reload from it will lose polygons.