Geometric kernel / UI separation (stage I) - In this stage, Eyeshot entities were separated by their UI representation. A lot of code has been moved to Geometry assembly and it is recommended to access it from Entity.Primitive property.
Minimum Framerate and Progressive Drawing - Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and prevents any UI block during geometry navigation.
New transparency in Assembly Edit mode - Old transparency was affected by the alpha saturation issue with huge assemblies. In Eyeshot 2022, inactive assembly components use an impressive flat alpha blending.
Histogram UI element - Introduced to display FEM mesh element quality, the Histogram UI element can now be used for customer application-specific needs.
Contour Offset - Improved offset robustness of planar open/closed contours that contain lines/arcs only.
Region Booleans - Improved booleans robustness of planar regions.
Redesigned Licensing - The Unlock() call has been moved to LicenseManager class.
New Installer - Added a new MSI-based installer with code samples located in the installation Bin folder. Setup files are now considerably smaller.
Added support for Microsoft Visual Studio 2022 and Microsoft Windows 11.
New Samples
Sketcher - Demonstrates how to use the 2D constraint solver from UI, including sketch extrude and assembly navigation to specific component/BRep.