ProEssentials 10.0.0.24
Released: May 4, 2026
Updates in 10.0.0.24
Funktionen
- Added Direct3D ComputeShader support for Pe3do Scatter 3d Point, 3d Line, 3d Bar, and 3d Area 'waterfall'. So, PolyMode = SurfacePolygons, ThreeDBar, and Scatter now support ComputeShader = True GPU side construction providing the fastest possible rendering for almost all 3d chart types.
- Added Direct3D ComputeShader support for Pesgo Scatter 2d Point for both basic symbols and bitmap symbols, 2d Area, and 2d Bar. This allows fastest possible 2d scatters as well as now mixing lines, areas, bars and points within big data multi-axis charts via GPU side construction.
- Added Direct3D support for Pesgo and Pego charts to use Dash and Dot line types of varying line thicknesses. Dash and Dot lines are only possible with ComputeShader = True as the computational demand for dash and dot is significant. This version also increases the quality of Direct3D solid and dash lines. Example 115 has been modified to demo the performance and quality of Dash and Dot lines. Right click the running demo 115 to maximize the chart and inspect the line rendering quality.
- The Resource Bitmap feature has been improved by adding Tint logic to the existing Mask logic. PePlot.Bitmaps. Colorize has been deprecated in favor of ColorizeMode. Your existing use of Colorize will still compile but you will receive a compiler warning to switch to ColorizeMode. Example 140 has been updated to demo these features showing a tinted bitmap that preserves highlighting.
- Added a property Pe3do1.PeAnnotation.Graph.GraphAnnotPolyDataPlotMethod = GraphAnnotPolyDataPlotMethod.PolygonColor to avoid having to use a DLL call to set this property.
- Updated the help system as well as made many general improvements in documentation quality.
- Updated and improved AI-Knowledge files and AI-Resources.
- Resource Bitmaps and Direct3D:
- Added support for the legend to properly colorize the Direct2D constructed legend to match the Direct3D data rendering, along with improving support for the tinted and masked bitmaps to be included in table annotations and legend annotations.