Lançamentos do Eyeshot Pro

Released: Mar 20, 2024

Atualizações na 2024

Recursos

  • PrintSimulationMesh entity.
  • MultiFastMesh entity.
  • Animation for Finite Element Analysis results.
  • ReadGLTF and WriteGLTF classes.
  • Improved Label drawing.
  • Thread-safe Read/WriteSTEP classes.
  • SketchManager class removal in favor of SketchEntity.Edit() method.
  • IFC entities removal in favor of Entity.IfcProperties property.
  • Refactored ReadIFC class based on XBIM.
  • Material at Brep face level.
  • Extensive use of NuGet packages in core product assemblies.

Released: Nov 5, 2023

Atualizações na 2023.3 build 630

Recursos

  • Improved Brep.TransformBy() method.
  • Improved glTF material metallic roughness settings.
  • Added missing RenderContext.MakeCurrent() method call in Workspace.UseShaders property setter.
  • Added Solid hatch drawing with stencil buffer.
  • Opened back CollisionDetection.PrepareDataForCollision() method.
  • Restored planar face loops sorting during STEP import.
  • Added action list in NET 6 designer for WPF.
  • Closed WorkSpace.SuspendUpdate(), Workspace.UpdateWorkspace(), Viewport.UpdateWorkspace...

Released: Sep 29, 2023

Atualizações na 2023.3

Recursos

  • PrintSimulationMesh entity preview.
  • MultiFastMesh entity preview.
  • FEM Modal Analysis preview.
  • Animation for Finite Element Analysis results.
  • Geometrical selection in assemblySelectionType.Leaf mode.
  • WriteGLTF class preview.
  • Toolbar background, padding and margin.
  • Read/write face/edge tags in STEP import/export.
  • Brep.Edge.IsTangent() method.

Released: Jun 20, 2023

Atualizações na 2023.2

Recursos

  • Added DeleteTriangle() and SortAdjacency() methods to MeshEditor class.
  • All SketchManager.CreateXxxConstraint() methods now return the newly created constraint.
  • Renamed SketchManager.RemoveConstraint() method in SketchManager.DeleteConstraint().
  • Added Brep.FlipFace() method.
  • Added ICurve.ConvertToLinearPath() methods.
  • Added support for perpendicular planar curve projections into Sketch.
  • Removed Design.EditSketch() method in favor of SketchManager.Edit().
  • Improved Surface...

Released: Apr 5, 2023

Atualizações na 2023

Recursos

New Architecture

  • Document classes have been introduced.
  • Workspace.Document now contains all the data required to draw the scene content.
  • Version 2022 GEntities have been removed.
  • Finally, a true cross-platform neutral core product is available.

New Features

  • Curve, Plane, Surface, and Volume meshers.
  • Screen Space Ambient Occlusion.
  • Managed ReadDWG and ReadDXF classes.
  • Improved SpaceMouse support.
  • Static selection with halo.
  • NURBS curve and surface extension.
  • Lighter BRep tessellation...

Released: Sep 12, 2022

Atualizações na 2022.3

Recursos

  • Added history-based, parametric modeling in SketcherDemo code sample.
  • Added support for interactive sketch trimming.
  • Added support for 'IfcAdvancedBrep' entity in 'ReadIFC' class.
  • Added 'Project3D' machining strategy.
  • Added projected leads in 'Contour3D' machining strategy.
  • Added 'AreaAndVolume.GetPrincipalAxes()' method.
  • OpenDesign libraries has been updated to version 23.7.

Correções

  • Fixed crash when zooming with mouse wheel during application startup.
  • Fixed flickering drawing after...

Released: Jul 4, 2022

Atualizações na 2022.2 build 484

Recursos

  • Added spline and ellipse offset to SketcherDemo code sample.
  • Added Show origin and Untrim surface button to debugger visualizer.
  • Added .NET 6 cross-platform ConsoleApp code sample.

Correções

  • Fixed a 3D graphics memory leak.
  • Fixed web code samples not properly disposing Eyeshot control.
  • Fixed broken Workspaces code sample.
  • Fixed Parallel3D machining with boundary defined.
  • Fixed perspective camera in Drawing workspace views.
  • Fixed drawing of Sketch entities above others.
  • Fixed detection...

Released: Jun 10, 2022

Atualizações na 2022.2

Recursos

  • BRep Fillet and Chamfer.
  • Mixed selection modes: edge/face vertex/face edge/face.
  • Subitem selection on Sketch, Region and CompositeCurve entity.
  • Microsoft .NET 4.7.2 .NET 6 assemblies.
  • Permanent anti-aliasing on main UI elements (ObjectManipulator, Origin, ViewCube, CoordinateSystem).
  • FemMesh gravity load.
  • Semi-transparent dynamic selection with halo.
  • Assembly component/instance isolation.
  • The Sketcher code sample is now SketcherDemo.
  • Text entity async regeneration.
  • Interactive dimension...

Released: Apr 5, 2022

Atualizações na 2022.1 Build 376

Recursos

  • Added digital signature for all Eyeshot assemblies.
  • Added full support for Microsoft Visual Studio 2022 designer.

Released: Feb 10, 2022

Atualizações na 2022

Recursos

  • Geometric kernel / UI separation (stage I) - In this stage, Eyeshot entities were separated by their UI representation. A lot of code has been moved to Geometry assembly and it is recommended to access it from Entity.Primitive property.
  • Minimum Framerate and Progressive Drawing - Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and...