MFormats SDK v2.11.0.14442
Released: Dec 3, 2025
v2.11.0.14442 中的更新
特性
- Common:
- Added the ability to use afilter/vfilter in MFormats.
- Added the ability to create a frame from OpenGL texture.
- Added HDR metadata encoding from SDI (BMD).
- Added generic HDR metadata encoding support.
- Added clone frame on pause.
- Added MFPrint ability to get text bounding box.
- Added additional MFPrint text parameters for tagged text.
- Added the ability to increase rectangle border thickness in .EditSelectionAdd().
- Added xMedia Converter beta implementation.
- Added the ability to configure audio channels for WebRTC via URL.
- Added WebRTC 2.0 external decoder disabled by default.
- Added NDI 10-bit video support.
- Changed NDI audio +20 dB louder to be the default.
- File Recording and Network Streaming:
- Added RTMP HEVC/AV1 encoding support.
- Added mix-minus support for WebRTC.
- Input/Output Devices:
- Updated Blackmagic SDK to version 15.0.
- Updated Bluefish API to version 6.6.
- Changed BMD no_copy=false to be the default.
- Decoding and Seeking:
- Added elementary H.264 stream decoding.
- Added HDR reception support for NDI.
修补程序
- Common:
- Fixed graphics overlay on pause.
- Fixed issue where incorrect characters are shown in statistics.
- Fixed issue with CG auto-blend where the start value is ignored on config load.
- Fixed crash initializing AJA Kona 5 with device_sharing=false.
- Fixed issue where MFPrint ignored text color attribute.
- Fixed issue regarding incorrect metadata during MXF/GXF transwrapping.
- Fixed Blackmagic Fill/Key synchronization, added hardware timestamp.
- Fixed stutter on progressive input at the start of recorded files.
- Fixed MLive and Placebo vfilters memory leak.
- Fixed incorrect transparency in CPU (gpu_pipeline=false) mode.
- Fixed crash during long playlist playback in Playlist Sample.
- Fixed issue where internal preview behaves differently in DX9 and DX11.
- Fixed issue where preview surface is not cleared/released after ObjectClose.
- Fixed issue where D3DImage is created with inconsistent sizes in WPF preview.
- Fixed issue where PNG overlay shows white line.
- Fixed CPU to GPU conversion failure in MFConvert.
- Fixed issue where transparency becomes grey in specific regions in CPU mode.
- Fixed incorrect fallback logic with new NVIDIA SDK and older drivers.
- Fixed issue where CG video items are not playing in accelerated mode.
- Fixed issue where NDI to SDI alpha channel is lost.
- File Recording and Network Streaming:
- Fixed MWriter crash on SchedulerRemoveByIndex().
- Fixed WriterNameGet hanging during SRT streaming.
- Fixed random SRT streaming crashes.
- Fixed KLV processing via named pipe.
- Fixed CRC32 error on SCTE-35 insertion; added option to skip alignment stuffing.
- Fixed issue where MFWriter duplicated first audio channel when loopback is empty.
- Fixed MPEG-DASH writer failing when path contains non-Latin characters.
- Fixed issue where MPTS is transcoding without re-encoding.
- Fixed audio distortion on one receiver in mix-minus mode.
- Input/Output Devices:
- Fixed issue with Bluefish where SCTE-104 ANC is displayed on the wrong line.
- Fixed issue with Bluefish where there is an extra byte in SCTE-104 ANC packet.
- Fixed issue with AJA where SCTE-104 inserted every frame at 60p.
- Fixed issue with AJA where properties are not updated via PropsSet().
- Fixed issue where renderer hangs when closing NDI object.
- Fixed issue where SDK is not working with Bluefish drivers v6.5.2.5.
- Decoding and Seeking:
- Fixed hang on SourceFrameGetByNumber() when video track exceeds audio track.
- Fixed issue where Alpha files are not recognized as ARGB in GPU pipeline.
- Fixed issue where the incorrect WPF D3DImage sizes are generated.
- Fixed playlist freeze when file::network.open_async=true.
- Fixed issue where PAL/NTSC conversion is incorrect with gpu_pipeline=true.
- Fixed decoding and conversion issues in Placebo-based pipeline.
- Plugins:
- Fixed issue where Unreal mp:// input is producing no signal.