Aspose.3D for .NET 新版本發表
Released: Oct 14, 2022
V22.10 中的更新
特性
- Added the ability to import Maya ASCII files.
Released: Sep 8, 2022
V22.9 中的更新
特性
- Added temporary file system support for FBX importer.
修補程式
- GLTF export is not good.
- When importing an OBJ file, one node can only read one material.
- Converting GLB to GLB loses textures.
- Analyze issues found in App server.
- Unsupported options in ASE files: MATERIAL_SOFTEN/PHYSIQUE/MATERIAL_SHINE.
- Exception when importing JT files: An item with the same key has already been added.
- STL files with quad face is not supported.
- Unsupported USD type StringVector, LayerOffsetVector.
Released: Aug 3, 2022
V22.8 中的更新
特性
- Added custom xform operator support in USD/USDZ importer.
- Added MaterialConverter for USD/USDZ exporter.
修補程式
- Fix release package file issues.
- Fix default installation directory of MSI package.
- Node with geometry translation cannot be handled properly in USDZ exporter.
- Aspose.3D 22.5: Exception when trying to load Vrml file.
- Aspose.3D 22.5: Cannot convert USD to 3DS.
- AccessViolationException on some GLTF files.
- Material is not working in generated USD/USDZ file.
- Material attributes are not...
Released: Jul 8, 2022
V22.7 中的更新
特性
- Added support for Microsoft .NET 6.0.
- Switched to USDZ as HTML5’s default internal format.
Released: Jun 10, 2022
V22.6 中的更新
特性
- You can now save a 3D scene without having to specify file format.
- 'SdfValueBlock' is now supported during USDZ import.
修補程式
- GLF Exception: Failed to import glTF, byteOffset is not defined in accessor.
- Aspose.ThreeD.ExportException: Spec duplicated while DAE to USDZ conversion.
- Exception occurs while saving USDZ to GLTF.
Released: May 9, 2022
V22.5 中的更新
特性
- Add support for 'VertexElementUserData' in 'TriMesh'.
- Added the ability to export 'VertexElementUserData' to glTF format.
- Added support for gLTF Custom Vertex attributes.
Released: Apr 13, 2022
V22.4 中的更新
特性
- Added support for GLTF Custom Vertex Attributes.
- Added support for exporting and importing Point Clouds in USD/USDZ format.
修補程式
- GLB to U3D Conversion resulted in wrong orientation.
- Node’s EulerAngle confusion leads to wrong position after model rotation.
- LayeredTexture imported from FBX may generate invalid GLTF file.
- Loaded OBJ model lost texture coordinates vt.
- The license cannot be loaded when the application is built as a single executable.
Released: Mar 4, 2022
V22.3 中的更新
特性
- Improved exporting mesh to U3D/PDF files.
- Added simplified functions for merging scenes.
修補程式
- Generated glTF cannot pass glTF validator when draco compression enabled.
Released: Jan 5, 2022
V22.1 中的更新
特性
- Added primitive entity encoding and decoding support in USD exporter.
- Restored support for Microsoft .NET Standard 2.0.
修補程式
- Failed to open usdz files to convert to glb.
- Odd FBX issue causing Mesh to disappear.
- String handling incorrect in USD importer/exporter.
- USD file with customData cannot be opened.
- Multiple objects with manually assigned object id may cause export to FBX failed.
Released: Dec 3, 2021
V21.12 中的更新
特性
- Added line export and import support in U3D format.
- Improved memory efficiency for files with many nodes and entities.
修補程式
- USD file with unsupported diffuse definition will crash Aspose.3D.
- Incorrect Node.Name after export + import binary FBX introduced in 21.9.0.
- Unable to load large RVM files.