MFormats SDK v2.11.0.14442

Released: Dec 3, 2025

v2.11.0.14442 中的更新

特性

  • Common:
    • Added the ability to use afilter/vfilter in MFormats.
    • Added the ability to create a frame from OpenGL texture.
    • Added HDR metadata encoding from SDI (BMD).
    • Added generic HDR metadata encoding support.
    • Added clone frame on pause.
    • Added MFPrint ability to get text bounding box.
    • Added additional MFPrint text parameters for tagged text.
    • Added the ability to increase rectangle border thickness in .EditSelectionAdd().
    • Added xMedia Converter beta implementation.
    • Added the ability to configure audio channels for WebRTC via URL.
    • Added WebRTC 2.0 external decoder disabled by default.
    • Added NDI 10-bit video support.
    • Changed NDI audio +20 dB louder to be the default.
  • File Recording and Network Streaming:
    • Added RTMP HEVC/AV1 encoding support.
    • Added mix-minus support for WebRTC.
  • Input/Output Devices:
    • Updated Blackmagic SDK to version 15.0.
    • Updated Bluefish API to version 6.6.
    • Changed BMD no_copy=false to be the default.
  • Decoding and Seeking:
    • Added elementary H.264 stream decoding.
    • Added HDR reception support for NDI.

修補程式

  • Common:
    • Fixed graphics overlay on pause.
    • Fixed issue where incorrect characters are shown in statistics.
    • Fixed issue with CG auto-blend where the start value is ignored on config load.
    • Fixed crash initializing AJA Kona 5 with device_sharing=false.
    • Fixed issue where MFPrint ignored text color attribute.
    • Fixed issue regarding incorrect metadata during MXF/GXF transwrapping.
    • Fixed Blackmagic Fill/Key synchronization, added hardware timestamp.
    • Fixed stutter on progressive input at the start of recorded files.
    • Fixed MLive and Placebo vfilters memory leak.
    • Fixed incorrect transparency in CPU (gpu_pipeline=false) mode.
    • Fixed crash during long playlist playback in Playlist Sample.
    • Fixed issue where internal preview behaves differently in DX9 and DX11.
    • Fixed issue where preview surface is not cleared/released after ObjectClose.
    • Fixed issue where D3DImage is created with inconsistent sizes in WPF preview.
    • Fixed issue where PNG overlay shows white line.
    • Fixed CPU to GPU conversion failure in MFConvert.
    • Fixed issue where transparency becomes grey in specific regions in CPU mode.
    • Fixed incorrect fallback logic with new NVIDIA SDK and older drivers.
    • Fixed issue where CG video items are not playing in accelerated mode.
    • Fixed issue where NDI to SDI alpha channel is lost.
  • File Recording and Network Streaming:
    • Fixed MWriter crash on SchedulerRemoveByIndex().
    • Fixed WriterNameGet hanging during SRT streaming.
    • Fixed random SRT streaming crashes.
    • Fixed KLV processing via named pipe.
    • Fixed CRC32 error on SCTE-35 insertion; added option to skip alignment stuffing.
    • Fixed issue where MFWriter duplicated first audio channel when loopback is empty.
    • Fixed MPEG-DASH writer failing when path contains non-Latin characters.
    • Fixed issue where MPTS is transcoding without re-encoding.
    • Fixed audio distortion on one receiver in mix-minus mode.
  • Input/Output Devices:
    • Fixed issue with Bluefish where SCTE-104 ANC is displayed on the wrong line.
    • Fixed issue with Bluefish where there is an extra byte in SCTE-104 ANC packet.
    • Fixed issue with AJA where SCTE-104 inserted every frame at 60p.
    • Fixed issue with AJA where properties are not updated via PropsSet().
    • Fixed issue where renderer hangs when closing NDI object.
    • Fixed issue where SDK is not working with Bluefish drivers v6.5.2.5.
  • Decoding and Seeking:
    • Fixed hang on SourceFrameGetByNumber() when video track exceeds audio track.
    • Fixed issue where Alpha files are not recognized as ARGB in GPU pipeline.
    • Fixed issue where the incorrect WPF D3DImage sizes are generated.
    • Fixed playlist freeze when file::network.open_async=true.
    • Fixed issue where PAL/NTSC conversion is incorrect with gpu_pipeline=true.
    • Fixed decoding and conversion issues in Placebo-based pipeline.
  • Plugins:
    • Fixed issue where Unreal mp:// input is producing no signal.