關於 RemObjects Iodine

使用您現有的 Java 程式設計語言知識為 .NET、iOS、macOS、JVM 和 Android 編寫代碼。

RemObjects Iodine is a full super-set of Java, and adds additional improvements and enhancements on top. All your existing Android or Java SE code should compile right away - so you can move your project over to Iodine seamlessly, and then start planning to cover more platforms - natively. RemObjects Iodine lets you compile your code for different target platforms. A target platform can be an operating system (such as Windows, or macOS) or a more virtualized multi-platform runtime environment (such as Java or .NET). The same language features are available on each platform and it is really easy to share code between platforms.

RemObjects Iodine is a great native fit on each individual platform, giving you full access to all the native APIs, frameworks, UI widgets, and so on:

  • .NET - The .NET platform includes the regular .NET Framework, as well as Mono, .NET Core, ASP.NET, WinRT and Universal Windows Projects. .NET is a great target for writing Windows GUI apps, cross-platform servers (to deploy with .NET Core or Mono), command line tools, and websites.
  • Cocoa - Build apps for Apple's macOS, iOS, iPadOS, tvOS and watchOS, based on the Cocoa frameworks. Code interacts directly with Objective-C runtime classes and APIs, and also has full access to lower-level C and POSIX APIs.
  • Android - Build applications for Android, both using the regular Java-based Android SDK as well as extensions using the native Android NDK (using the same language!). SDK applications give you full access to the standard Android APIs, while Android NDK extensions are great for high-performance or low-level code in Android apps that cannot easily be achieved on the Java level.
  • Java - Build projects for the Java Runtime and related platforms. Your code will be compiled to Java byte code that can run anywhere the Java VM is supported.
  • WebAssembly - Build modules that can run in the browser and interact with JavaScript and the HTML Document Object Model.
  • Windows (native) - Build CPU-native Windows projects against the lower-level Win32 API or using Delphi RTL/VCL.
  • Linux - Build CPU-native Linux projects against the low-level libc and POSIX APIs.