Polygon Cruncher SDK
將 3D 功能集成到您應用程式中的一種方便而強大的方法。
由以下開發商製作:Mootools Software
ComponentSource 開始代理銷售的日期:2024年
Despite the acceleration of graphics cards and processors and the increase in available memory, optimising 3D data is more important than ever.
Photogrammetry and 3D scans are major data generators, as are digital architectural projects and video game data.
Reducing the amount of data improves processing and display speeds, reduces the amount of information stored and downloaded, and therefore reduces the ecological footprint.
Fast and multi-threaded, multi-platform, easy to code, Polygon Cruncher SDK features a decimation algorithm that enables the level of detail to be adapted in real time (as a function of camera distance, for example). It is also possible to generate LODs at defined optimization ratios fully automatically, thanks to the MagicCruncher function. MagicCruncher guarantees, without human visual control, that the scene is not altered by the optimization.

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