Eyeshot Ultimate 11.0.545

Improves rendering capabilities.
April 4, 2018
New Version

Features

  • Added FastPointCloud.IsValid() method.
  • Added Clone() method to IFC entities.
  • Added CollisionDetection.ConsiderCoincidence property to handle collision coincidence.
  • Added EntityList.CombineByColor() experimental method for 3D graphics speed tests.
  • Added UtilityEx.GetRevisionCloud() method.
  • Improved computation of OBB.
  • Improved Octree.UpdateRayPlacement() for ViewportLayout.FindClosestTriangle().
  • ViewportLayout control.
  • Added ImportFileAddOn class to Open and Import dialogs in source code samples.
  • Improved ProjectConverter tool to show filenames for each project during the conversion.
  • Added IIfcEntity.Axes property to ReadIFC class.

Fixes

  • Fixed Solid3D.ConvertToMesh() for Solid3D with different color on some faces.
  • Restored ViewportLayout.GetEntityUnderMouseCursor() during Zoom/Pan/Rotate.
  • Fixed memory leak adding the ViewportLayout to a TabControl in WPF control.
  • Fixed writing of Mesh and Solid objects in STEP file format.
  • Fixed letter space during Text.ConvertToCurves() for SHX fonts.
  • Fixed Solid3D.WriteOBJ when material is involved.
  • Fixed Zoom/Pan/Rotate when the ViewportLayout control has no focus.
  • Fixed exception on hidden ViewCubeIcon when cursor is over and visibility changes.
  • Fixed broken accurate transparency.
  • Fixed infinite loop in Mesh.SplitDisjoint() if the last triangle results in a separate mesh.
  • Fixed FastPointCloud entity with ColorArray representing intensity.
  • Fixed mouse button handling for mouseButtonsZPR.LeftRight and others.
  • Fixed import of lemon and apple toroidal surfaces.
  • Renamed Transformation.Scale() methods to Scaling().
  • Fixed disappearing BlockReferences in ObjectManipulator source code sample.
  • Fixed broken realistic shadows.
  • Fixed memory leak when the background style was set as image.
  • Fixed RegenMode as NotNeeded in Compile() method of various entities.
  • Fixed crash with custom ObjectManipulator.
  • Fixed CubicSplineInterpolation() with 3 points and 2 end tangents.
  • Fixed WPF multi-touch for focus got only after the first tap.
  • Fixed surface style import in ReadIFC class.
  • Fixed ConicalSurf.CreateSurface() for wrong computation of the cone tip.
  • Fixed Block.RegenAllCurved() for LinearDim inside a Block.
  • Fixed logic of yAxisUp import in EyeshotDemo sample.
  • Fixed missing refresh on WPF native mode.
  • Fixed OBB creation for Solid3D with zero vertices.
  • Fixed multi-touch in WPF to prevent dynamic movements when mouse cursor is outside.
  • Fixed SURFACE_STYLE_USAGE in STEP file writing.
  • Fixed WriteAutodesk class to avoid duplicated Paper_Space blocks.
  • Excluded meshes with natureType.Undefined from Mesh.SplitBy() method.
  • Fixed line weight export in WriteAutodesk class, added property for LineWeightUnits and set Millimeters as default.
  • Fixed disappearing CancelButton during parallel execution.
Eyeshot Ultimate

Eyeshot Ultimate

Add CAD capabilities to your .NET applications including NURBS and BRep modeling, IGES/STEP and CAM.

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