About Polygon Cruncher

An optimization studio for your 3D contents.

Polygon Cruncher is a 3D mesh optimizer software for use inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets. Polygon Cruncher is available in different versions, depending on your specific needs: A plugin to integrate into 3DS Max, Maya, Lightwave, and a Command Line version. Polygon Cruncher uses an advanced algorithm developed over 20 years. It simplifies meshes with millions of polygons at incredible speed.

Polygon Cruncher is a 3D simplification software, required when you need to improve performance for real-time visualization (video games, architecture), to reduce data size (3D scans, 3D for mobile or web usage), to simplify interaction with 3D data (modeling, online catalog...).

Polygon Cruncher optimizes million polygon meshes by up to 95% without losing detail.

Optimization can be carried out interactively (with visual feedback) or completely autonomously with MagicCruncher: the software then takes care of finding the best result according to your requirements.

Polygon Cruncher is available in different editions:

  • 3DS Max add-in.
  • Maya add-in.
  • Lightwave add-in.
  • Command Line edition for batch integration in your data stream.

All these editions include the standalone edition which supports common formats (FBX, GLTF, STL, Sketchup, Cinema4D, Sketchup, Blender...).