Aspose.3D for Java Releases

Released: Aug 25, 2023

Updates in V23.8

Features

  • Added new algorithm to triangulate complex polygons.

Released: Jul 26, 2023

Updates in V23.7

Fixes

  • Watermark: InvalidDataException: Found invalid data while decoding.
  • Create a FBX file from double byte character set DXF content.
  • Convert from DWG file to GLTF file.
  • Mesh cannot be decoded by official draco when encoded as draco.

Released: Jun 26, 2023

Updates in V23.6

Features

  • Added experimental support for IFC (2.3 and 4).

Fixes

  • CascadiaCode font is not supported.
  • IFC 2x3 Transformation was incorrect.
  • Mesh save to STL and reload from it will lose polygons.

Released: May 29, 2023

Updates in V23.5

Features

  • You can now export Physically Based Rendering (PBR) material definition and normal mapping in OBJ exporter.

Fixes

  • Exporting to OBJ - Image/texture files not copied to OBJ directory.
  • Decouple the dependency of System.Drawing.
  • Missing material and texture when loading obj file.
  • When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.

Released: Apr 13, 2023

Updates in V23.4

Features

  • You can now export Physically Based Rendering (PBR) material definitions along with normal mapping in OBJ exporter.

Fixes

  • Exporting to OBJ - Image/texture files not copied to OBJ directory.
  • Decouple the dependency of System.Drawing.
  • Missing material and texture when loading obj file.
  • When importing an obj file, ControlPoints encountered an error reading data and read it as normal vector data.

Released: Mar 14, 2023

Updates in V23.3

Fixes

  • Save scene from FBX to USD may throw exception.
  • App bug - Save file to HTML may throw ArgumentNullException.
  • Meta data with null label saved to FBX file will fail.
  • Property with short int type is not supported in FBX exporter.
  • Unsupported maya section VEC# in binary maya file.
  • Unsupported maya section SBDS in binary maya file.
  • Unknown UV set in binary maya file format.
  • NullReferenceException in loading a GLB file.
  • Unsupported maya command: instanceable.

Released: Feb 15, 2023

Updates in V23.2

Features

  • Adds the ability to import an MDL-based material from USD format.

Fixes

  • USD load incorrect.
  • Save glTF from ASCII to binary.
  • All OBJ vertices incorrectly equal (0,0,0) (E notation Bug?).
  • Encoded draco file have incorrect shapes.

Released: Jan 18, 2023

Updates in V23.1

Fixes

  • Exception when trying to load Gltf file.
  • Exception when trying to load X file.
  • Exception when trying to load Vrml file.
  • Cannot convert ASE to 3DS and OBJ.
  • Cannot convert USD to DRC.
  • Cannot load pixel data larger than GPU’s staging buffer size.
  • UV failed when importing mesh from DRC file.
  • Tangent/Binormal defined in GLB with Draco enabled is not recognized.

Released: Dec 21, 2022

Updates in V22.12

Features

  • You can now encode and decode directional/spot light.

Fixes

  • Cylinder defined UV but no data.
  • LookupPaths does not work when export GLB with input textures saved in zip file.
  • Convert from DXF to GLTF/GLB.
  • FBX model couldn’t convert properly.
  • Added properties not accessible in other tools.
  • Cylinder with radius top =0 will generate incorrect model.

Released: Nov 17, 2022

Updates in V22.11

Features

  • Added support for importing binary maya files.
  • Improved mesh quality when converting 3D-PDF to GLTF.

Fixes

  • Materials lost when export to USDZ with only diffuse colors.