VectorDraw Developer Framework (VDF) (All in one)

Add dynamic 2D/3D graphics to your application.

Published by VectorDraw
Distributed by ComponentSource since 2002

Prices from: $ 2,815.10 Version: 12.0.01 NEW Updated: Mar 11, 2026 4.50 Star Average Review4.50 Star Average Review4.50 Star Average Review4.50 Star Average Review4.50 Star Average Review (9)

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Please note that as of January 2024 VectorDraw Developers Framework (VDF), VectorDraw Web Library , VectorDraw IFC library and VectorDraw Ray Tracing Engine (vdRay) will be combined into one product called VectorDraw Developers Framework (VDF) (All in one).

Existing customers should choose the new combined product renewal when their Annual License is due for renewal.

VectorDraw Developer Framework (VDF) (All in one) 11.1.5

Released: May 29, 2024

Updates in 11.1.5

Features

  • WebJS
    • Added the ability to sort 'Osnaps' with snap type priority.
  • Engine
    • Added the ability to set keywords when exporting to PDF.
    • Added two new methods to the vdMtext object that allow you to get/set RTF (Rich Text Format) contents:
      • contentsRTF - Returns an RTF encoded string that is a translated version of the contents.
      • setContentsRTF - Sets the character content of this MText entity from the RTF-encoded text string.

Fixes

  • Engine
    • FilletEx command raises an exception when the polyline has a lot of points.
    • Grid numbers in printout are not exported properly.
    • HatchOrigin is not imported and exported properly in DWG files.
    • DXF with Multileader does not have the correct TextHeight.
    • Linetype scale is not proper.
    • Dimension is not drawn correctly while on command when having ExtLineFixedLength and ExtLin.
    • Could not load specific DXF with blocks that reference itself.
    • DXF 3DPolyline is opened as MESH.
    • Osnaps Inside hatch pattern is incorrect.
    • DXF file with controlpoints spline is not exported correctly in DXF.
    • Cursor crosshairs and pick rectangle move independently.
    • Mtext is not split correctly with its BoxWidth.
    • Precision of saving World2View and World2User matrix are not correct.