Eyeshot Ultimate Releases
Released: Oct 8, 2018
Updates in 11.0.796
Features
- Improved ObjectManipulator rotation actions.
- Added support for dimension tolerance negative values that allow plus-plus tolerances.
- Improved linear and docked continuous progress bar animation.
Released: Jun 28, 2018
Updates in 11.0.713
Features
- Added Size return value to ViewportLayout.DrawText() method overloads.
- Improved continuous progress bar animation.
- Improved speed of Solid3D booleans involving tabulated surfaces.
- Updated ticket creation tool to support latest changes to Zendesk API security requirements.
- Added auto-save feature to ticket creation tool.
- Improved triangulation of planar surfaces with inner contours tangent to the outer one.
- Improved accuracy of BlockReference.EstimateBoundingBox() when hidden entities...
Released: Jun 4, 2018
Updates in 11.0.686
Features
- ViewportLayout.FastZPR experimental switch. Fast Zoom/Pan/Rotate on huge datasets without geometry simplification.
- 2D collision detection.
- UtilityEx.CheckDataIntegrity() method. Designed to check if you properly cloned objects between multiple ViewportLayout controls.
- Continuous progress bar during proprietary file format asynchronous read and write operations.
- Dedicated section in Eyeshot tools application for quick support ticket creation.
- New source code samples CompareDWG and Rocket...
Released: Apr 3, 2018
Updates in 11.0.545
Features
- Added FastPointCloud.IsValid() method.
- Added Clone() method to IFC entities.
- Added CollisionDetection.ConsiderCoincidence property to handle collision coincidence.
- Added EntityList.CombineByColor() experimental method for 3D graphics speed tests.
- Added UtilityEx.GetRevisionCloud() method.
- Improved computation of OBB.
- Improved Octree.UpdateRayPlacement() for ViewportLayout.FindClosestTriangle().
- ViewportLayout control.
- Added ImportFileAddOn class to Open and Import dialogs in source code...
Released: Feb 1, 2018
Updates in 11
Features
- Proprietary (versioned and extensible) file format.
- Collision detection.
- IFC and 3DS file format import.
- Asynchronous regeneration.
- Clipped objects capping.
- Octree and OBB to increase spatial search speed.
- Dimension tolerance.
- DWG 2018 support.
- RobotArm, AnimatedPicture, PerformanceStudio, Wing and FileFormatExtension source code samples.
Released: May 1, 2017
Updates in 10.0991
Features
- STEP and IGES import speed improvements up to 10x.
- BRep boolean operations speed improvements up to 30%.
- Immediate mode rendering for WPF control.
Released: Mar 10, 2017
Updates in 10
Features
- Adds support for Visual Studio 2017.
Released: Jan 23, 2017
Updates in 10
Features
- Solid3D Booleans - Solid3D booleans allow you to build and export Manifold BRep solids with the same accuracy and topology as mainstream 3D CAD systems.
- Assembly Environment - With Eyeshot 10 you can set an assembly component as current or isolate it. You can also change the assembly selection mode between branch and leaf, and zoom fit a specific component in the assembly structure.
- Mixed Units - Eyeshot now supports mixed units, the ability to insert a block with units as millimeters...
Released: Jul 8, 2016
Updates in 9.0.369
Features
- Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
- OpenGL and DirectX renderer lighting is now identical.
- Improved Block.BasePoint editing.
- Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
- Added the MultilineText.Contents property.
- Added the ability to draw a completely transparent background in WPF.
- Added XOR support for DirectX renderer.
- Added ViewportLayout.Print() and PrintPreview() overrides...
Released: Jun 16, 2016
Updates in 9.0.336
Features
- Added HiddenLinesViewSettings.FilterLinesToExport() to export lines with custom logic.
- Added HiddenLinesViewSettings.ScaleLinesToWorld().
- Improved WPF data binding, now the logical tree and the DataContext inheritance are preserved.
- Improved loading of STEP files that include BRep and individual surfaces.
- Added Surface and Solid3D.ClosestPointTo() to check CMM machines output with 3D geometry.
- Selection color now uses ViewportLayout.DefaultMaterial settings for properties different from...