Eyeshot Ultimate Releases

Released: Oct 8, 2018

Updates in 11.0.796


  • Improved ObjectManipulator rotation actions.
  • Added support for dimension tolerance negative values that allow plus-plus tolerances.
  • Improved linear and docked continuous progress bar animation.

Released: Jun 28, 2018

Updates in 11.0.713


  • Added Size return value to ViewportLayout.DrawText() method overloads.
  • Improved continuous progress bar animation.
  • Improved speed of Solid3D booleans involving tabulated surfaces.
  • Updated ticket creation tool to support latest changes to Zendesk API security requirements.
  • Added auto-save feature to ticket creation tool.
  • Improved triangulation of planar surfaces with inner contours tangent to the outer one.
  • Improved accuracy of BlockReference.EstimateBoundingBox() when hidden entities...

Released: Jun 4, 2018

Updates in 11.0.686


  • ViewportLayout.FastZPR experimental switch. Fast Zoom/Pan/Rotate on huge datasets without geometry simplification.
  • 2D collision detection.
  • UtilityEx.CheckDataIntegrity() method. Designed to check if you properly cloned objects between multiple ViewportLayout controls.
  • Continuous progress bar during proprietary file format asynchronous read and write operations.
  • Dedicated section in Eyeshot tools application for quick support ticket creation.
  • New source code samples CompareDWG and Rocket...

Released: Apr 3, 2018

Updates in 11.0.545


  • Added FastPointCloud.IsValid() method.
  • Added Clone() method to IFC entities.
  • Added CollisionDetection.ConsiderCoincidence property to handle collision coincidence.
  • Added EntityList.CombineByColor() experimental method for 3D graphics speed tests.
  • Added UtilityEx.GetRevisionCloud() method.
  • Improved computation of OBB.
  • Improved Octree.UpdateRayPlacement() for ViewportLayout.FindClosestTriangle().
  • ViewportLayout control.
  • Added ImportFileAddOn class to Open and Import dialogs in source code...

Released: Feb 1, 2018

Updates in 11


  • Proprietary (versioned and extensible) file format.
  • Collision detection.
  • IFC and 3DS file format import.
  • Asynchronous regeneration.
  • Clipped objects capping.
  • Octree and OBB to increase spatial search speed.
  • Dimension tolerance.
  • DWG 2018 support.
  • RobotArm, AnimatedPicture, PerformanceStudio, Wing and FileFormatExtension source code samples.

Released: May 1, 2017

Updates in 10.0991


  • STEP and IGES import speed improvements up to 10x.
  • BRep boolean operations speed improvements up to 30%.
  • Immediate mode rendering for WPF control.

Released: Mar 10, 2017

Updates in 10


  • Adds support for Visual Studio 2017.

Released: Jan 23, 2017

Updates in 10


  • Solid3D Booleans - Solid3D booleans allow you to build and export Manifold BRep solids with the same accuracy and topology as mainstream 3D CAD systems.
  • Assembly Environment - With Eyeshot 10 you can set an assembly component as current or isolate it. You can also change the assembly selection mode between branch and leaf, and zoom fit a specific component in the assembly structure.
  • Mixed Units - Eyeshot now supports mixed units, the ability to insert a block with units as millimeters...

Released: Jul 8, 2016

Updates in 9.0.369


  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides...

Released: Jun 16, 2016

Updates in 9.0.336


  • Added HiddenLinesViewSettings.FilterLinesToExport() to export lines with custom logic.
  • Added HiddenLinesViewSettings.ScaleLinesToWorld().
  • Improved WPF data binding, now the logical tree and the DataContext inheritance are preserved.
  • Improved loading of STEP files that include BRep and individual surfaces.
  • Added Surface and Solid3D.ClosestPointTo() to check CMM machines output with 3D geometry.
  • Selection color now uses ViewportLayout.DefaultMaterial settings for properties different from...